iKotomi
[10] Knight
There's a big difference between an immersing story and a deep story. I love the story in ff6 for example, but I would hardly call the story good from a literary standpoint. I would argue that the typical jrpg storyline is 2-dimensional, cliche, and shallow. That hardly means that the story is not enjoyable, it just means that you really shouldn't bitch about how shallow a character cloud is when pretty much every other rpg protagonist is just as bad, if not worse.
The fact of the matter though for jrpgs is that the story is really just a device that justifies the killing of a lot of monsters and bosses, and becoming uber and overpowered in the process. What makes the games particularly memorable is really just a matter of how attached you got to the characters. At that point, then you feel like there's actually a reason why you should be killing all these monsters.
The fact of the matter though for jrpgs is that the story is really just a device that justifies the killing of a lot of monsters and bosses, and becoming uber and overpowered in the process. What makes the games particularly memorable is really just a matter of how attached you got to the characters. At that point, then you feel like there's actually a reason why you should be killing all these monsters.