Final Fantasy Thread

There's a big difference between an immersing story and a deep story. I love the story in ff6 for example, but I would hardly call the story good from a literary standpoint. I would argue that the typical jrpg storyline is 2-dimensional, cliche, and shallow. That hardly means that the story is not enjoyable, it just means that you really shouldn't bitch about how shallow a character cloud is when pretty much every other rpg protagonist is just as bad, if not worse.

The fact of the matter though for jrpgs is that the story is really just a device that justifies the killing of a lot of monsters and bosses, and becoming uber and overpowered in the process. What makes the games particularly memorable is really just a matter of how attached you got to the characters. At that point, then you feel like there's actually a reason why you should be killing all these monsters.
 
You make a good point, but I still don't see how that should stop people from complaining. If a story isn't enjoyable or immersive, then it is a weakness for the game. I honestly figured that was the basis of judgment from the beginning. This obviously applies to characters also.

I don't read too much literature. I prefer to read historical non-fiction and journals rather than novels.

Difficulty makes a win feel worth while. I will admit that I get frustrated pretty quickly when things are hard, but it actually brings a sense of satisfaction. FF1 wasn't hard is you used monks. The FF games are too easy. I am a fan of being overpowered, but there is no point in being overpowered if the game is so easy that you can't die unless you make stupid mistakes.
 
Crisis Core was stupidly easy. THAT ruined it for me. I'm not a fan of being owned every fucking boss I get to. This happened to me alot in FFIV...it felt so grindtastic that it got tedious.

Whereas Crisis Core was the complete opposite; little effort was taken and yet I was stupidly overpowered for a good three quarters of the game. By which point I was just playing for the story - and it was satisfying....but gameplay wise I had grown tired of it because it was simply mash X til everything was dead.

Strategy, and a sense that the enemy is powerful always helps; and I suppose that was what was so great about FFVIII since enemies levels were proportionate to yours.
 
oh god, don't remind me. On ff VIII, i was an idiot and used the lamp when i was lvl 80. Diablos was literally, A BITCH. 2nd playthrough, i used it right when i got it haha.
 
Strategy, and a sense that the enemy is powerful always helps; and I suppose that was what was so great about FFVIII since enemies levels were proportionate to yours.

FFVIII did that, but it was still perhaps the easiest of them all. My only complaint about that game that I feel is objective was about how stupidly broken the draw system was. If you knew how to abuse that early on, then you were basically invincible until Omega Weapon.

FFVIII was soo easy that it was unfair to what you were fighting. Enemies leveled up with you. But somewhere, that got lost in the brokeness of the gameplay.

awesome card game though
 
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