45 games and 10 wins today. Ended up fighting some high ranking players with huge win streaks and managed to beat them rather easily (they kept holding low), so I went from C- back up to C+ pretty quickly. Though it was only two matches.
So I want to ask you guys how you deal with certain things, because I'm still having trouble developing a new style while still falling for dumb stuff.
How do you guys deal with Rachel's 1PP? Usually I just block and throw punish, but recently, players keep throwing me instead, so I eat a counter throw often. I'm using only 7 frame throws to punish.
How do you guys deal with Ryu Hayabusa's who use 9P then 8P, 8K or 8T all the time? Usually I sidestep and attempt to punish, but I always end up getting hit instead.
How do you guys deal with Hayate's 3H+KKP? I've tried to hold, but failed. I've tried to block the whole thing (and used practice mode to do it), and failed and I tried to sidestep and punish, and failed there.
How do you guys deal with Tina's and Hitomi's 1P? Normally this move hits me on normal hit, so its constantly putting the players at negative frames, but when I try to push and offense, I usually hit by a counter hit. I've tried some fast moves like P, 6P, 3K, 6K, and 4K, but nothing works.
How do you guys deal with Momiji's air throw spam? I usually try to duck, but I'm always caught by it. I've tried simple jabs too, but it hasn't worked yet.
How do you guys deal with Kasumi's who always use 66PP? I know the final hit is high, but I'm unable to step, duck or hold it whenever I try.
EDIT: Oh by the way, try this in training mode; have MR and her opponent facing back to back, next set it up so the opponent tries to strike after being thrown. Now have MR repeatedly throw. If you do it right Marie Rose will repeatedly perform the back throw and force the opponent and herself back to back, only switching sides after each throw. The opponent can't react (because its an OH) and the massive frame advantage basically allows you do repeat this throw infinitely. Of course, the throw does no damage, and the conditions have to be the opponent and MR have to both be back turned, but its interesting to see.