Dead or Alive 5 Ultimate

I'm assuming 4P2K and the Hi-Counter throw issue are bugs and that's why I didn't mention them. I'm not sure what to think of them. That said, I tend not to use 4P2K too much because of the unblockable issue.

Anywho, I'm leaving Jacky alone for a bit. I'm not really getting any success with him, but I'm feeling like I understand how he plays now. I'm moving on to focus on Ayane and Bayman as FON and Rikuto suggested, although I don't have much success with either yet.

With both of them, I think its simply the very limited move list they suggested. Although with cases of Bayman, post-stun throw setups and OHs haven't always been very successful (many times I'm thrown instead) and other cases its trying to figure out what move to use to stun with. In Ayane's case, FON mentioned a lot of moves that are negative on hit (4P, 3P, 6P, 1P) so I have to look for chances to get in counter hits or pressure with something else (6K, 3H+K, 2P), I end up in BT a lot and I didn't get any move suggestions to try so often times I'm just using K or 2K or throw. I think I am getting the idea, though.
 
I'm assuming 4P2K and the Hi-Counter throw issue are bugs and that's why I didn't mention them. I'm not sure what to think of them. That said, I tend not to use 4P2K too much because of the unblockable issue.

Anywho, I'm leaving Jacky alone for a bit. I'm not really getting any success with him, but I'm feeling like I understand how he plays now. I'm moving on to focus on Ayane and Bayman as FON and Rikuto suggested, although I don't have much success with either yet.

With both of them, I think its simply the very limited move list they suggested. Although with cases of Bayman, post-stun throw setups and OHs haven't always been very successful (many times I'm thrown instead) and other cases its trying to figure out what move to use to stun with. In Ayane's case, FON mentioned a lot of moves that are negative on hit (4P, 3P, 6P, 1P) so I have to look for chances to get in counter hits or pressure with something else (6K, 3H+K, 2P), I end up in BT a lot and I didn't get any move suggestions to try so often times I'm just using K or 2K or throw. I think I am getting the idea, though.

http://www.freestepdodge.com/threads/the-butterfly-kunoichi-doa5u-ayane-breakdown.2940/
 
With both of them, I think its simply the very limited move list they suggested. Although with cases of Bayman, post-stun throw setups and OHs haven't always been very successful (many times I'm thrown instead) and other cases its trying to figure out what move to use to stun with. In Ayane's case, FON mentioned a lot of moves that are negative on hit (4P, 3P, 6P, 1P) so I have to look for chances to get in counter hits or pressure with something else (6K, 3H+K, 2P), I end up in BT a lot and I didn't get any move suggestions to try so often times I'm just using K or 2K or throw. I think I am getting the idea, though.

I only listed a few moves for you to mess around with since I tend to get regular usage out of them during my matches. Don't worry about "getting in" when playing as Ayane, she can essentially outzone almost everyone on the entire roster, thus meaning that you're usually not that obligated to rush in for pressure. Almost every move that Ayane has, that doesn't knock down or stun the opponent, is negative on hit. I will also let you know that 4P, 3P, 6P, and 1P all have multiple follow-ups that opponents have to respect, and make them think twice before punishing. I can use those 4 moves in entire matches and not get punished for them (4P is the least safe however). 6K is a nice move to use when in fairly close due to the stun on hit, though I don't really care for it's follow-ups since 6KK is rubbish and 6K2K is holdable on reaction. 3K is also a decent Mid K poke. On the the otherhand, if 6K2K hits, you get a juicy stun. I prefer 3P due to its nice range and good, highly delayable follow-ups.

The moves I suggested to you were just a starting point for familiarizing your self with Ayane. Describing how to utilize her BT moves would've taken quite a long time and would've confused you even more. However, I will note that BT 6K is 0 on block if that means anything (+1 if you can hit it at the tip) and of course Ayane's P is only -1 on block and 0 on hit. Majority of the time you'll be running Ayane's BT mix-ups after a blocked 66KK4 or BT PP6KK4. You've told me that you don't yet feel comfortable using those moves.

I can give you a sample set-up for using BT PP6KK4. Perform P+KP(1) to enter BT stance (preferably around close-mid range) then perform BT PP6KK4 if the opponent is not close enough to poke you out of it. Mess around with it in the lab a bit along with other methods to safely enter BT. The key is to be in BT stance from a position where your opponent has to respect your BT options. This is the essence of zoning as opposed to rushdown pressure.

As for 66KK4, despite the move's speed, it can get CH blown easily when used from neutral. Essentially, only use this move from advantage where your opponent won't have an opportunity to CH it (such as them being stunned or them whiffing a move relatively nearby). However, if the opponent blocks this move or gets hit, you're in the driver's seat. From BT, if 66KK4 is blocked, you can perform BT PP6KK4 for a frametrapping loop, BT 2P for a low poke, BT T for a i6 command grab, or BT 6P for a CH launcher that will beat out almost every single immediate retaliatory attempt from the opponent for a decent launch.

When you get a chance post up your vids of your matches, since it'll be a lot easier to describe how to go about using your characters!
 
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