HajinShinobi
[05] Battler
Or you can just do 5P at range to enter BT, because it leaves her back turned and there's the fact that P4P exists. Safer and less riskier than a ranged P+KP 1.
Also, BT1P is a better low after the +1, it ends up being i12 just as BT2P would and it "tracks". Stuns on counter hit and has follow ups. BT6P crushes highs and lows, but does not beat out i11 mids. However, BT P+KP beats out highs AND i11 mids (or slower) and tracks.
The only actual attack option that can hit Ayane is an i9 jab, which will only tie with hers after the +1. i9 jabs (or slower) also loses to BT6P. The +1 does nothing but put Ayane into a favorable position. You cannot side step, you get counter hit for trying. And all her options favor her a lot more than it does for you guessing and pressing buttons.
You have to block, or guess with a hold/parry. Ayane can also just do BT8P to be at neutral and test your reaction.
Also, BT1P is a better low after the +1, it ends up being i12 just as BT2P would and it "tracks". Stuns on counter hit and has follow ups. BT6P crushes highs and lows, but does not beat out i11 mids. However, BT P+KP beats out highs AND i11 mids (or slower) and tracks.
The only actual attack option that can hit Ayane is an i9 jab, which will only tie with hers after the +1. i9 jabs (or slower) also loses to BT6P. The +1 does nothing but put Ayane into a favorable position. You cannot side step, you get counter hit for trying. And all her options favor her a lot more than it does for you guessing and pressing buttons.
You have to block, or guess with a hold/parry. Ayane can also just do BT8P to be at neutral and test your reaction.