Silent Joel
[10] Knight
What's the verdict on online?
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, as well as use the same exact strategy as every other player. It may be powerful, but if everyone is used to it, just how effective will it be when it comes down to the wire?
Then you just do your best to become better at it then anyone else. Look at Japanese 3rd Strike, alot of players pick Chun come major tournament time, but no one plays her as well as MOV (to the point where it feels like the match up chart changes when he's playing her).It may be powerful, but if everyone is used to it, just how effective will it be when it comes down to the wire?
Because, when you think about it, it's easier to defend than to attack. You're either just holding down+back or guard.The thing about things like that is that players don't have to go by a flowchart. Beyond that, by the advantage inherent, there's usually more pressure on the player on defense to act (and thus act incorrectly) than there is on the offensive player. Couple this with the fact that things like this usually put you back in the same situation and don't net you as much gain as the offensive player and you have a lot of room for silliness.
What you call a "guess" is to those playing it actually a read. A good part of competitive fighting games (and competitive gaming in general) is about learning to read your opponent. What may seem like a random guess could actually be someone figuring out their opponents patterns and habits.It's really one of the main reasons fighting games have become a joke to me (a fun joke but a joke nonetheless). I mean, strip them down to their base level and, most of the time, the best stuff is stuff that is a result of a guess with high yield in reward and low risk or stuff your opponent simply can't deal with, whether it be because of character design or general game design.
Then you just do your best to become better at it then anyone else. Look at Japanese 3rd Strike, alot of players pick Chun come major tournament time, but no one plays her as well as MOV (to the point where it feels like the match up chart changes when he's playing her).
Because, when you think about it, it's easier to defend than to attack. You're either just holding down+back or guard.
As for "putting you back in the same situation," that's just what good players do. High level play is all about minimizing your risks and maximizing your reward. In fact, it's like this in most competitive exercises, be it fighting games or chess or what have you.
What you call a "guess" is to those playing it actually a read. A good part of competitive fighting games (and competitive gaming in general) is about learning to read your opponent. What may seem like a random guess could actually be someone figuring out their opponents patterns and habits.