Dead or Alive 5 Ultimate

So I get that maybe you're being super careful here, but that Kokoro play against Mysticgunn was... crappy.

No launcher attempts, few guaranteed strings, no 46PP or 33PP/22PP. No 236P, 8P6P and variant mix-ups. And you used the weakest Heichu stance transitions. I'm surprised you got away with that kind of play.

That said... I'd be a nervous wreck in that fight. I'd end up mashing PPP and pressing 6P6P too much. And somehow, even if I were to play that crappy, I'd probably lose anyway. So kudos for making Kokoro play look bad and getting away with it. =)
i get you. thank you Force of Nature and Neo Remirez for backing me up.

on the drive back home i was talking to my friends all about what i didn't do as Kokoro. she's definitely a lot better than i made her appear to be. i have never blocked so much in any fighting game besides 2D fighters. but i will get used to fighting on stream. the crowd there was really comfortable to be around but when you are fighting on stream then you are fighting around several different crowds. VF, SSF, and Tekken. I will make Kokoro proud next time.
 
I am just glad I saw you do Combo throws like I do with her =) I wanted to see more stomps too but I guess you don't need to. I saw a REALLY good Jann Lee player and he was showing off all the sit downs and crap that jann can do that is unholdable. Really made me feel like there is a level of this game that extensive study and practice (or a strat guide) can help you achieve.
 
The commentators said something kinda weird, near the beginning of the video. Hitomi finishes the string that ends with the flying kick, the commentators say she's dead in the water after that.

But she's only -1. How is that completely vulnerable? It seems like a frame trap to me.
 
Kasumi's ponytail is overpowered! Why does she get the individual strands and my Helena is forced to walk around with that blond sausage updo? All the other girls probably judging her and shit.
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The commentators said something kinda weird, near the beginning of the video. Hitomi finishes the string that ends with the flying kick, the commentators say she's dead in the water after that.

But she's only -1. How is that completely vulnerable? It seems like a frame trap to me.
i've grabbed her after that kick. so i thought i was pretty right in that statement. was going off experience rather than technical details. well, experience gives knowledge to technical details. but yeah. i've punished Hitomi after that kick many times. that's why i said it. it may not be true for slower characters though. plus it was my first commentary. >_< cut me some slack!

and i forgot to mention that the tourney was done on Xbox360. I play the game on PS3. so i felt really uncomfortable with the controls as well.

just thought i'd throw another excuse in there. ;)
 
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