DrakeAldan
Follow the rules!
Ducking is arguable (since you duck in expectation of a punish, if you are committing to it). Using a move that tech crouches, though, is reasonable, as the tech crouch acts as a shield. It is still an attack, it just so happens to dodge under highs, so it has more utility than just denying high attacks, whereas with a high hold there is no attack that comes along with that, the only use is for catching high attacks.For hi-counters whats the point of ducking or using a move that tech crouches when I could use that to my advantage and punish the person for doing a high attack?
You could say that ducking is "safer" depending on how you use it, but if you have a good read, you are right, you should go for the high hold.
Again, a jumping attack is still an attack. A low hold is nothing without an opponent's low attack.For low-counters for one you can use it to duck high attacks and grabs; it also defeats the purpose of using jumping attacks.
Kind of like Cervantes' bK I guess, it does have the capability to jump over attacks, but it has utility other than that. If a low attack isn't used by the opponent, you can still hit the opponent.
As for using low holds to duck high attacks and grabs, that doesn't give you any damage reward, maybe a frame reward (don't know the exact recoveries on common scenarios). Sure, you escaped, but you didn't get anything for it.
Eh? Can you elaborate for me bro?Just change the holds in general and make the more of a fall back approach than well spammable.
I don't think the holds are so bad in this game...