Dead or Alive 5 Ultimate

Nobody is scared, people are just tired of hearing you say the same thing every post since the game came out, especially when it doesn't make any sense. It's like you hate the game(even though you insist you don't all you do is complain about it) but aren't comfortable enough hating it alone so you desperately want to convince us something is wrong with it.

Yeah, but reading your opponent definitely requires some guessing. More so in this game probably. I'm enjoying the game as a new DOA player coming from a mostly 2D/SC4+5 background but the game feels weird as hell and I'm just now starting to get used to it. DOA always felt really strange to me and that's probably why I never gave it a fair chance before.

Well than little kid we come from different perspectives! I have been playing it since DOA was on the DREAMCAST! I am not content!

Welcome to public forms!
 
I been playing DOA since PS1 honestly when the stages were explosive floors lol and DOA hasnt changed in aspect of fighting mechanics. The animations may of gotten more fluid and the game looks pretty as heck but the core mechanic was always counter holds which always turned me off from the game. People call tekken a button mashing game but then when you play DOA you just put your foot in your mouth from playing it. Personally this DOA managed to change up some concepts but the overall experience is still the same and as much as i enjoyed the game for what it is, the game still needs to grow up from the aspect of its hold system and move towards a VF approach. Since VF and DOA truly are simple in mechanics then DOA should learn from VF and change some of their mechanics to that and still keep the game simplified like how it is now. Just change the holds in general and make the more of a fall back approach than well spammable. This is just my 411 though as the game is actually fun but thats all i can see the game as just a fun experience to enjoy.
 
Well than little kid we come from different perspectives! I have been playing it since DOA was on the DREAMCAST! I am not content!

Welcome to public forms!

Welcome to the current Gaming generation, more like.

Look, your game's gonna evolve, and at times the result ain't gonna be pretty (hello, Final Fantasy XII/XIII) and at times it won't be quite what it got hyped up to be (this game, RE5, and SC5, for instance). At the end of the day, though, it was a needed move for survival, and we haven't adjusted to the companies' change in priorities.

In earlier games, the company made their game without too much care for what the fandom asked for, we got our game, found the flaws, and had to nut up or shut up until the next game. These days, we begin seeing unneeded balance patches on Week 1 or 2, visuals/mechanics being changed to suit the forums' bitching about how some photos looked, additional balance patches/rereleases until the game gets old, and (everybody's favorite) titles being shoved out ahead of schedule with the intent of MAYBE fixing it with DLC, knowing we'll hand over $60. Hell, Namdai allowed SC5 to be released ahead of schedule knowing it was unfinished beyond DLC assistance, and still asked for a full-price game, and we bought it. I'm still wondering how Street Fighter remains as popular as it does.

That said, we got really damn close to what Team Ninja was selling this game as. Sure, there's more fanservice than we were told, the characters don't quite look the same as initial renders. Whatever. What we as the community need to do is SHUT UP AND LET THEM FIGURE OUT WHAT TO DO NEXT. Team Ninja needs to do is let us work out our tech and find the major flaws, then they can spend their last 'free' patch on minor tweaks to bring every character into the competitive spectrum.

Sorry for any logic loops, disagreeable points, or otherwise snarkiness. I just like this game a lot, and want some time to settle in and see how things unfold from here.

Also sorry if I sound like I don't know anything about what I'm talking about. I started playing DOA on the PS3.
 
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