Dead or Alive 5 Ultimate

I haven't got DOA yet (will today hopefully) but I thought from previous games that you could extend the stun, that the critical state remains and it does not count as NH. But I can't remember...
I see. It does remain, but of course, if your advantage fades away, it fades away. I must have been late with my jabs.

I'll have to sit down and write everything out.

"The interesting thing about the sidestep in DOA is it's only evasive for 18 frames, and then the character has 10 frames of vulnerability. After the initial 18 frames you can hit them during that sidestep."

DrDogg droppin' game on stream, thank you DrDogg...
 
Ok guys im just curious..which of these following games including dead or alive 5 have the highest learning curve? Im just guessing its virtual fighter 5 FS really....but the choices are VF5 FS, soul calibur, and tekken.
 
i don't get mila infinite like no matter what i try i can't get out, but if you put the cpu on higher levels ei. Level 8 cpu ALWAYS get up after the first 2P hits...
9P into 2P,2P,2P,2P~~~~~~~
 
That's because the AI gets up 1 frame faster than a player is able to. That's always been in the Sparring mode (glitch) of DOA.

Mila's 2P on grounded opponent is a i13 attack with +14 hit advantage so it hits on the first possible frame which a normal opponent can't tech but the AI can.

Btw, Ayane & Kasumi can also do the glitch; Kokoro, Jann Lee, & Rig can in theory do it as they're + on hit for the same initial. Mila is the only one that pushes forward so she can do it in open space as well.

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As for holds in stun, they do not reset the critical stun threshold unless they opponent has fully recovered from the hold before the stun extension continues.
 
Ok guys im just curious..which of these following games including dead or alive 5 have the highest learning curve? Im just guessing its virtual fighter 5 FS really....but the choices are VF5 FS, soul calibur, and tekken.

Before DOA5 came out i was honestly thinking it didnt stand a chance in terms of having a high learning curve, but now with all the changes and additions, there's a lot to get the hang of. Not only to grasp the basics, but to become proficient with them, let alone mastery of the fundamentals. I think the highest goes to VF, but the following games arent far behind.
 
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