Dead or Alive 5 Ultimate

So in essence it's best to pay attention to the frames of the final hit in a string?

Unless you're fighting Rig...

I'm still working on him. Getting my memorization of his moves down and finding all his good stuns. I'm starting to get better at launcher combos (he really has like, one solid launcher) and getting better timing with his stuns. I'm finding that a lot of his stuff - his good stuff - is high or low. So if you're fighting an opponent that just likes to spam kicks, try to counter those highs. His Bend Knee/Kobryu/Flamingo basic KKKs are all highs.
 
I'm still working on him. Getting my memorization of his moves down and finding all his good stuns. I'm starting to get better at launcher combos (he really has like, one solid launcher) and getting better timing with his stuns. I'm finding that a lot of his stuff - his good stuff - is high or low. So if you're fighting an opponent that just likes to spam kicks, try to counter those highs. His Bend Knee/Kobryu/Flamingo basic KKKs are all highs.
It took me forever to find out that a majority of his kicks were highs. I was trying to hold mids and eating tons of damage.
 
Nice costumes for Helena, Tina, Gen Fu, Zack and Bayman from Dead or Alive 2. I loved Helena costume back then and I'm glad they put it back. I also think Jann Lee DLC outfit is also a Dead or Alive 2 costume, but I'm not 100% sure.

Anyway, I hope they fix the netcode soon. Now I'm ready to become a fighter!
And for those who didn't undestand what happened in Lei Fang story mode between her and the japanese perv business guy:
 
Lemme get this straight.

If you stun your opponent, and they hold out of it- they come right out of their stun. Right? Like it never even existed?

Since you can't extend the stun with a jab or something (counts as normal hit), you either need to:

- throw them
- whiff punish the hold with a guaranteed stun attack

Right?


If you get stunned, you need to be slow escaping. Using a hold requires matchup knowledge and a good read on the opponent.

Right?

I do know that trying to hold without fulfilling the above conditions is a good way to get served. (ouch...)



If you slow escape and you block a string, now it's your turn to attack, right?



How do I prevent myself from whiffing attacks on a grounded opponent? Sometimes Mila's 2K hits and sometimes it doesn't...
 
Since you can't extend the stun with a jab or something (counts as normal hit), you either need to:

- throw them
- whiff punish the hold with a guaranteed stun attack

Right?
I haven't got DOA yet (will today hopefully) but I thought from previous games that you could extend the stun, that the critical state remains and it does not count as NH. But I can't remember...

Nevertheless, if you are sure your opponent will go for a counter, or you react to a counter attempt, you can do a whole lot of guaranteed damage with just a throw (does 150% damage on top of your combo so far).
 
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