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Probably a clone. The real Kasumi is probably wearing the black costume.OK just saw the Trailer... OMG did Hayate and Ayane just KILL KASUMI ?!!? WTF
They've been doing that for a while. I know DOA4 had it. I think DOA: Ultimate had a few. Not sure.Apparently, If you perform all of a character's moves during Command List Mode (perform all moves that get listed), then you unlock a title and their voice used for announcements (System voice).
This was doable in DOA4 I believe. I do know you needed to complete every characters command training to unlock the Tatami Mat for Vs play in DOA4Apparently, If you perform all of a character's moves during Command List Mode (perform all moves that get listed), then you unlock a title and their voice used for announcements (System voice).
You can't study your matchups without taking into consideration tiers since the quality of the matchup determines tiers.
Depends on how you define balance and balancing, this is because an effort to balance can often times lead to a watered down game with a generic playstyle. Throughout the history of competitive fighting games, we've had examples of games that were balanced in terms of character viability but did so at the cost of playstyle viability. For example, Vampire Savior is considered to be one of the most balanced fighting games ever made, but most players will admit that this was at the cost of certain playstyles (in favor of all out rushdown). Happily, the system in VS was deep enough for it to be played for years. Then there's Marvel vs. SF which went against form and was actually a Marvel game that was free from almost all forms of bullshit and infinites, but this was at the cost of making it so that almost every character played exactly alike (and had one basic gameplan). Unlike VS, MsH was never considered deep (due in part to how neutered everyone was) and was shunned competitively.At the end of the day, past single player experience and all that jazz, I just want BALANCE. Theres nothing better than fun balanced gameplay.
Except CB has been nerfed thanks to the complaints of a few idiots who didn't like guaranteed damage.I dont believe tiers in DOA are much of a factor compared to other fighters. Cause all the characters can get good damage from their juggles and grabs and counters. As such there are fewer things to create that disparity between tiers. If what DrDogg says is true that guaranteed damage is mostly what separates characters in this game, i believe the balance will be good overall due to the new critical burst mechanic.