Dead or Alive 5 Ultimate

You do realize that those 3 are deeply flawed. In fact, I believe Hates even wrote an article about it.
He was talking from a casual/aesthetic standpoint, not a competitive one.

SCV's basic vs play is good enough to stand on its own, I believe. Of course, a story, nice cutscenes, emotional backing, etc. help to create drama. But, honestly, head-to-head gameplay is what fighters are all about. I used to be a casual player too, I do enjoy a good single-player experience now and then, but testing yourself against someone else is what it's really about.

But that is just a matter of opinion. as Reave said, people enjoy games in their own ways.

anyway, I believe this started talking about tiers. Honestly, you can be competitive (read- play seriously) and not worry about tiers... I don't believe in tiers off of sheer principle, unless DOA is that unbalanced that you have no chance.

War is deception, after all! It's not about strength, it's about smarts. That's my philosophy, anyway, I know some people disagree...
 
And what about the fifth one ?
Everything he's written about it so far seems to indicate that he likes the game.
He was talking from a casual/aesthetic standpoint, not a competitive one.

SCV's basic vs play is good enough to stand on its own, I believe. Of course, a story, nice cutscenes, emotional backing, etc. help to create drama. But, honestly, head-to-head gameplay is what fighters are all about. I used to be a casual player too, I do enjoy a good single-player experience now and then, but testing yourself against someone else is what it's really about.
And what better drama is there than that which comes from human competition? Heck, UMvC3 has effectively no story, but it's provided some of the best drama in fighting games this year (Fanatiq vs Ray Ray's money match, FChamp's runback against Infrit at EVO finals). Then there's KoFXIII with Mexico vs Korea at the EVO finals with Bala vs Mad KOF, that crowd alone made that feel like a World Cup match? Those were more emotionally involving than anything from any game's story.
But that is just a matter of opinion. as Reave said, people enjoy games in their own ways.

anyway, I believe this started talking about tiers. Honestly, you can be competitive (read- play seriously) and not worry about tiers... I don't believe in tiers off of sheer principle, unless DOA is thatunbalanced that you have no chance.
You can never truly succeed if you don't at the very least, keep tiers and (more importantly) the matchup chart behind it at the back of your mind. Because doing so implies an understanding of the match up and how to best win it.
 
He was talking from a casual/aesthetic standpoint, not a competitive one.

SCV's basic vs play is good enough to stand on its own, I believe. Of course, a story, nice cutscenes, emotional backing, etc. help to create drama. But, honestly, head-to-head gameplay is what fighters are all about. I used to be a casual player too, I do enjoy a good single-player experience now and then, but testing yourself against someone else is what it's really about.

But that is just a matter of opinion. as Reave said, people enjoy games in their own ways.

anyway, I believe this started talking about tiers. Honestly, you can be competitive (read- play seriously) and not worry about tiers... I don't believe in tiers off of sheer principle, unless DOA is that unbalanced that you have no chance.

War is deception, after all! It's not about strength, it's about smarts. That's my philosophy, anyway, I know some people disagree...
At the end of the day, past single player experience and all that jazz, I just want BALANCE. Theres nothing better than fun balanced gameplay.
 
those run counters? or mitsurugi tracking verticals? :D

No. I meant in SCV I'm used to play an effective zoning game which doesn't involve me getting hit.
In DOA I try to do this but I fail miserably. And I'd like it to work in DOA5 because it's a 3D game.
I like that when I sidestep a linear move I don't get hit by it. But in DOA4 you can't.
 
And what better drama is there than that which comes from human competition?
again, it's apples and oranges.

I probably would not have been so fond of Soul Calibur in the first place, were it not for its expansive story in Soul Blade and SCII, and Chronicles of the Sword in SCIII.

Aesthetics are important. They give flavor to the game. Team Ninja seems to be understanding this as they work with DOA5.

Casuals should not be completely discounted- especially since they can be turned on to competitive gameplay through their love of the story or characters.
You can never truly succeed if you don't at the very least, keep tiers and (more importantly) the matchup chart behind it at the back of your mind. Because doing so implies an understanding of the match up and how to best win it.
I said I don't believe in tiers.

I didn't say "don't study your matchups".
At the end of the day, past single player experience and all that jazz, I just want BALANCE. Theres nothing better than fun balanced gameplay.
That all lies in the hands of Team Ninja, and how much they're willing to support their game.

Time will tell...
 
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