Dead or Alive 5 Ultimate

In doa you have to guess constantly all the time. It's a system where, in most cases, the least safe option for a player is to attack, and nothing is guaranteed. The attacker doesn't get properly rewarded for putting their opponent in a bad situation, because they're always at risk of taking as much or even more damage than they could dish out. That's about it. It's not a complex issue.

You can say what you want about doa being doa and all that, but the fact is that doa has never been a competitive game and even competitive doa players want the systems to change.
i don't know if you are a serious DOA player. The best DOA player even said he was pleased with the changes. There are guaranteed combos in the game thanks to the new mechanic. I'm curious what would you call a competitive game?
 
In doa you have to guess constantly all the time. It's a system where, in most cases, the least safe option for a player is to attack, and nothing is guaranteed. The attacker doesn't get properly rewarded for putting their opponent in a bad situation, because they're always at risk of taking as much or even more damage than they could dish out. That's about it. It's not a complex issue.

You can say what you want about doa being doa and all that, but the fact is that doa has never been a competitive game and even competitive doa players want the systems to change.
No, the least safe option is for a player to throw (high counter hit vulnerable) or hold (high counter throw vulnerable). To be honest all I ever hear is "oh well the top players think this and that". I asked for explanations and I'm still not hearing any. And the same goes for FreeStepDodge. There's no reasoning, it's just flaming. I just want some reasnoing! Some explanation! Is it so hard?
 
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