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you don't believe me? one example: there are no A+K except yoshi (whoop-di-do).Smh @ SC5 stupified.
Yes.
That's because I don't think it will make the game 'non-competitive'. You have other options available to you as a defender to avoid the initial hit such as crushing attacks, guarding, or stepping. All are viable options that offset the low damage output of holding in stun.
I agree and like how the game's shaping up.Yes.
That's because I don't think it will make the game 'non-competitive'. You have other options available to you as a defender to avoid the initial hit such as crushing attacks, guarding, or stepping. All are viable options that offset the low damage output of holding in stun.
Of course that's true, but that doesn't mean that offense should be hilariously overpowered because of defensive options being snuffed. Balance is important, and, quite honestly, it's not just about the damage from holds, it's about the damage of everything else versus holds. It'll, literally, be the exact opposite of DOA 4 (Holds do lots of damage, offense is meh, but very very fast. Which, was actually somewhat balanced because of free cancels, besides ninjas. In this one, offense would rage and defense would be...meh. It also depends on how much step is viable in the final version of the game.
I agree and like how the game's shaping up.
However I gotta ask... I played the demo with Emperor C0w the other day and, although I loved it, the holds still seemed to have a pretty huge active duration, and also seemed to recover pretty fast. Are they definitely nerfed already (besides the damage nerf which is apparent)?