Dead or Alive 5 Ultimate

Actually got some play time with the Alpha Demo this morning with a friend of mine. First time I've played DOA against another human being in what seems like forever. I forgot just how fun the series is.

Sweet news on the holds.
 
So yeah, regarding the HOLDS... (They have announced they are returning it to a 4 point hold, no word if the expert hold are still in)

This might get heated... I am ok with 3 and I am ok with 4. When I first heard DOA5 would have 3 I was worried, but after playing the DEMO and seeing the changes to the counters and the EXPERT holds i was really happy.

And now I sorta wish they would have stayed with that.

Sometimes when playing DOA4 you run up against a cheesy Kasumi player who spams between Mid punches and Mid Kicks. The 3 point hold would have put an end to that! People say a 3 point hold would make it so everyone spams mid counters... But The thing about DOA is the counter system is there regardless.. You have to have a good mix up game! And a 3 point hold I felt forced you to bring that mix up game even harder...

Whatevz... My thoughts... I still am going to love DOA but I liked the new 3 point + expert hold system :(
 
Wow. You've got to be kidding me? 4 point holds make the game just a giant mix-up fest. People spam mids and get away with it because it's just mix-up, and makes the game so much more unbalanced. Mids are now the center of the game, once again. Awful. 3 point hold is pro-style. Uggh. Way to return to DOA4. Even worse, wake-up game is now stronger (seriously?) and the damage for holds is down too, meaning that you have to be using them constantly to get damage. Even more so, they probably won't increase the damage. This is bad.

Edit: If anybody cares, I'm getting some people to light that twitter on fire with return to 3 point/expert messages.
 
As I explained before on my site. Personally I don't care between 3-point and 4-point, though 4-point can leave you second-guessing yourself more than you already are in the attack/throw decisions. You can logically just think mid is a launcher and hold an expecting launcher, or low if you expect a poke. With 4-point you have to worry twice as much when throwing a launcher if you're throwing the 'right' launcher'. It's not so much that the defensive player has less chance of 'guessing right' but that the offensive player has more shit to worry about in option selection. Again though, I'll deal with whatever. Bring on the pain.

Bayman and Bass are ready to break some necks and powerbomb some backs.
 
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