Dead or Alive 5 Ultimate

can someone explain to me how this is any different from DOA4 aside from the power blows?

It still looks like sidestep has extremely limited use, everything stuns on counter hit instead of leading to guaranteed damage, and wakeup kicks still exist.
Piss poor hold damage by itself just makes Hold Spam which was so prevalent in DOA4 a stupid idea.

I doubt you will see sidestep utilized well til more people get there hands on the game for an extended amount of time and figure out the best spots to place them.

Critical Burst leads to guaranteed damage and I think certain character can get it faster than others but I'm not sure.

There is supposed to be some unholdable stuns.

I read Eliot gets a guaranteed launcher off his parries so it sounds like there is a good deal of guaranteed damage to go around.
 
I've never played any of the games in the series, but I'll probably try 5. I could use a hang picking a character. I think I'd like to find a character like Pyrrha if thats possible. That is to say:

- relatively fast normals for interupts.
- good whiff/block punishing (good punishes off blocking things that many other characters cant punish well or at all)
- straightforward/easy to play
- particularly important to know frame data
- decent or better damage off evasive (TC/TS) moves
- parry/counter that is specific/unique to that character

- doesnt need good mixups, lows or range.
 
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I'm not sure if FANS will ever see her with her Hair Down?!


Only for you lol

http://25.media.tumblr.com/tumblr_m9e9h2RDGz1qlm7iao1_500.jpg
 
can someone explain to me how this is any different from DOA4 aside from the power blows?

It still looks like sidestep has extremely limited use, everything stuns on counter hit instead of leading to guaranteed damage, and wakeup kicks still exist.
While the only games I've played is Dimensions (In which I still barely understood the story because it seemed like nothing really happened except "Oh no! Kasumi's been taken!" or "Oh no! Some douchebag just popped up at the tournament!") and DoA4, most people say that 4 is the most defensive of the series, and all others (including 5, as people who have played the demos say) is more offensive and less revolving of the throws-strikes-holds game even if it is still a pretty decent chunk in combat.
 
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