Compelling Stories

Can great narrative hold a game together?

  • A great story can make up for crappy gameplay

    Votes: 2 20.0%
  • As good as the story can be, the gameplay comes first

    Votes: 3 30.0%
  • Gotta have 'em both!

    Votes: 5 50.0%

  • Total voters
    10

MorsCodeStutter

[10] Knight
Has anyone played a game recently that had a compelling storyline? I remember back in the days when Final Fantasy was in its prime, I highly enjoyed the stories and in depth characters those featured. I also loved Tenchu 2: Birth of the Stealth Assassin's story. It seemed to be the only Tenchu game that had a proper ninja story and with characters that truly felt real. They had ambitions, they had flaws and fears and developments. It's taking everything inside me to refrain from reminescing about it.

It's sad to say that I haven't played any current gen games that had stories that actually compelled me. I mean as cinematic as games are these days, the narrative doesn't seem to correctly emulate the movie feel video game companies are going for. With the exception of course being Uncharted 2. It felt like a more badass Indiana Jones, and it was entertaining enough for my family to watch me play it for hours at a family gathering one time. Too bad it isn't my game though, as I never got to beat it. Assassin's Creed is alright and I could see what they're going for, but it never really stuck with me after I beat it, maybe I need to pay better attention on a replay.

Final thoughts, I look forward to the origin story of Lara Croft in the new Tomb Raider to be released next year, it seems promising enough of a story that it might as well be a MOVIE. Not sure if the gameplay will add up, but I WILL play it just for the story because that's how much faith I have in it to wow the hell out of me.

Anyways, I'm getting ahead of my self. Your thoughts?
 
The only story that was compelling to me back in the day was Final Fantasy X. I usually dislike all the other games stories like Skyrim's story, Saints Row's story, or Individual stories. I didn't care about it enough because I thought I didn't care enough. I'm one of those people who dislikes reading stories or going through stories at all. Because I was like that, I thought I wouldn't be driven to liking any stories at all; but FFX proved me wrong.

After FFX's story, I loved it & it turned out to be great. It helped me get a better understanding of myself that I actually do like stories, but it is EXTREMELY hard to get me to like it. If you know theres that one guy who is hard to impress, you know you just did a BIG fucking achievement if you impressed him into something he's usually not interested in.

After loving FFX's story, I found & whent through a new story that might even be better then FFX. It was in SC3 Chronicle of The Sword. That was the best story I have ever heard in my opinion, & I didn't know which was better FFX or Chronicle of The Sword. But that's not the point though, the point is, I actually got impressed. I love it when games do that. Unfortunately, they can't do that alot, for I only like 2 stories out of my years of gaming. (TWO!, that's pretty sad)

I could only wish for that great feeling again of listening to such a great story.
 
Number 3. Another thing to consider is that due to console limitations when games first started becoming popular (though not on the level they are today), games were limited pretty much entirely to having good gameplay as their selling point. Cutscenes and other storytelling devices started coming later, which is probably why games based entirely on story and not gameplay (like every single PS3 exclusive--ZING) are so shitty compared to games based entirely on gameplay with either no story or an excuse plot (like TF2).

Skyrim's story
The main questlines in TES games have always been just to grab sales from ADD cawadoody crowd. The real appeal to TES's story isn't in the narrative of the games, but the lore that is pieced together from the huge amount of in-universe recordings and observations documented in books you can find in the game world. The authors of these texts are all affected by the predilections and biases related to their experiences in the TES universe, so every source of it has varying degrees of legitimacy. It's up to the reader to discern fact from fabrication, and both truth and falsehood can provide insight to the TES universe, with topics ranging from botany to metaphysics. Basically the narratives are unfortunately only there to satisfy the casual crowd and rake in cash, while the lore is for those who wish to appreciate it further. I know complexity doesn't necessarily make a good story, but I prefer when a story gives me the material necessary to go beyond what is just given by the plot alone.

Also FFX's story has more plot holes than Highlander II and Tidus is a whiny cunt who doesn't even exist but exists anyways because Square Enix knows its fans will buy any bullshit they spew out.
 
I wouldn't bash FFX too hard, it was alright. Still beats FFXIII's pedophile packed and J-drama garbage by a long shot. Out of all FF's, I think Final Fantasy IV had the best story by far. What other game starts you off as a Dark Knight and as someone in a position of absolute power? Only to reflect one's own humanity to find a better way and become a Paladin? Cecil Harvey, I think, is the best Final Fantasy protagonist in all FF history. His ability to defy a corrupt king he held so dear and set on a path of true justice makes him the greatest. Not to mention of course all the other great characters he gets teamed up with along the way, each featuring their own backstories just as impressive. FFIV was one of the rare FF's where it felt like all the characters learned from each other through trials and tribulations. They still sort of try to do that nowadays, but it wasn't done as greatly as FFIV.
 
Also FFX's story has more plot holes than Highlander II and Tidus is a whiny cunt who doesn't even exist but exists anyways because Square Enix knows its fans will buy any bullshit they spew out.
I don't know if this is what you were doin, but it sounded like you were complaining. From my perspective, all I want is just to be impressed by the story & I just want it to grab my attention is all. That feeling of wanting to explore more about the story is a damn good feeling. Too bad it can't happen alot like how I want it.
 
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