Habast
[12] Conqueror
I liked the ATTEMPT at making them relatable. Like I found it cool that they squabbled about their predicament and had to learn to co-operate. That much I enjoyed.
Well, I'm not going to argue over whether or not they were relatable. That would be rather silly, since its more on a personal level. I enjoyed them, though. The characters weren't what they first appeared, they put up fronts that had to be broken down, they all had their own personal goals and struggles (they weren't just "along for the ride" like a lot of RPG party members), and before the end of the story all of them showed a lot of character development.
Probably some of my favorite vidja game characters ever, actually. They're just trapped in a not-so-fantastic story that also suffers from somewhat tedious gameplay (in my opinion). It makes me miss FFX style turn-based combat. :/