Slayer_X64
Siegfried SA Moderator
Nice to meet you Dagon!
If you want some good places to start your SCIV training, first off i'd actually say just fiddle around with the characters a little, figure out either who you like best, or who you feel most comfortable with.
After that, you'll want to take advantage of that comfortable feeling to learn some combo's and make it easier to break through any execution barriers you might come across.
Next, you'll want to learn frames. you dont really need to learn everything, you just need to know what punishes what, what frame traps what, what advantage and disadvantage are, and well how step works - previously in SCIV step activated in 4 frames, which allowed you to generally step most fast verticals at disadvantage around the area of -8 to -10, assuming they didnt track the direction you were stepping to. of course SCV is going to be different, but even so its something that you should learn the system of simply because its important in reverse mixup and mindgames, as well as baiting your opponent for predictable reactions. but i wont get into all that right now ^-^ frames may also give you a pencil and paper view of your characters strengths and weaknesses (although they can be decieving)
Once you've got that down, get a good feel for movement, and look into tech traps and okizeme set ups. okizeme is an incredibly important thing, if you cant hurt your opponent while they're down, they have absolutely no reason to stand up unless they are in a position to hurt you by doing so (ie whiff punishing or interrupting a slow setup or whatever)
Some other things you should focus on after this are block punishment, whiff punishment, and movement control. even if you're not killing their step, containing their movement and making their next actions more predictable can make worlds of difference when compared to when your opponent is allowed to run circles around you, scoring back grabs and other nasty things.
Throughout learning all this, you'll also want to strengthen your practical application on the side. whether it be online, offline, casual or competitive, learning how to use everything you learn counts. manipulating your opponent, reacting to certain moves, grapple breaking the whole shebang. afterall, there's much more to soul calibur than just theory. on top of that, even if you know what you're supposed to do against certain characters, the best way to learn the matchups is by practicing it, especially against human opponents. the stronger, the better. there is no shame in defeat.
Once you feel comfortable with all that, you'll want to start trying to take your game to the next level by deeply developing your reverse mixup game. If you can take advantage of your opponents reactions and capitalize on them, combined with strong block and whiff punishment, strong application and execution, step containment and good defensive reaction and prowess, not only will you be able to severely limit your opponents actions, you'll also be able to adapt very well to a large variety of situations and will become a force to be reckoned with.
Again, it was nice to meet you ^-^ and i hope this helps! if there's anything else i can do with you, just pop by the Siegfried Soul Arena, or pop me a message in PMs. I'd be glad to lend a hand!
If you want some good places to start your SCIV training, first off i'd actually say just fiddle around with the characters a little, figure out either who you like best, or who you feel most comfortable with.
After that, you'll want to take advantage of that comfortable feeling to learn some combo's and make it easier to break through any execution barriers you might come across.
Next, you'll want to learn frames. you dont really need to learn everything, you just need to know what punishes what, what frame traps what, what advantage and disadvantage are, and well how step works - previously in SCIV step activated in 4 frames, which allowed you to generally step most fast verticals at disadvantage around the area of -8 to -10, assuming they didnt track the direction you were stepping to. of course SCV is going to be different, but even so its something that you should learn the system of simply because its important in reverse mixup and mindgames, as well as baiting your opponent for predictable reactions. but i wont get into all that right now ^-^ frames may also give you a pencil and paper view of your characters strengths and weaknesses (although they can be decieving)
Once you've got that down, get a good feel for movement, and look into tech traps and okizeme set ups. okizeme is an incredibly important thing, if you cant hurt your opponent while they're down, they have absolutely no reason to stand up unless they are in a position to hurt you by doing so (ie whiff punishing or interrupting a slow setup or whatever)
Some other things you should focus on after this are block punishment, whiff punishment, and movement control. even if you're not killing their step, containing their movement and making their next actions more predictable can make worlds of difference when compared to when your opponent is allowed to run circles around you, scoring back grabs and other nasty things.
Throughout learning all this, you'll also want to strengthen your practical application on the side. whether it be online, offline, casual or competitive, learning how to use everything you learn counts. manipulating your opponent, reacting to certain moves, grapple breaking the whole shebang. afterall, there's much more to soul calibur than just theory. on top of that, even if you know what you're supposed to do against certain characters, the best way to learn the matchups is by practicing it, especially against human opponents. the stronger, the better. there is no shame in defeat.
Once you feel comfortable with all that, you'll want to start trying to take your game to the next level by deeply developing your reverse mixup game. If you can take advantage of your opponents reactions and capitalize on them, combined with strong block and whiff punishment, strong application and execution, step containment and good defensive reaction and prowess, not only will you be able to severely limit your opponents actions, you'll also be able to adapt very well to a large variety of situations and will become a force to be reckoned with.
Again, it was nice to meet you ^-^ and i hope this helps! if there's anything else i can do with you, just pop by the Siegfried Soul Arena, or pop me a message in PMs. I'd be glad to lend a hand!