3 Things you LOVE and HATE about most 2D fighting games.

Brok_Homz

[05] Battler
Hi yall :)

I am in the process of working on a 2D fighting game right now.
It is tentatively called "HIGHSCHOOL BRAWLS". It takes place at school locations but the storyline goes deeper and darker. Think of it as a prequel (like SF Alpha) for an undeveloped storyline.

Just curious on what you love and hate about most games in this genre. To help us best develop the game to the desires of the market!


If your interested in more about this project, send me an email brokhomz@gmail.com

-Wade
 
Likes:
-space control
-zoning
-runaway as a viable/legit tactic

Hates:
-comeback mechanics
-comeback mechanics
-comeback mechanics
 
That's very ambitious of you.

I'd suggest flashy super attacks and combos that don't take hours of banging your head against a wall to learn.

I know. I'm very helpful. But seriously, that is a cool idea. Good luck with it!
 
Thanks alot for the feedback!

How important is the music soundtrack and voice acting?

And does a good storyline keep you emotional connected to the series, or do you just basically enjoy the fighting part of it?
Another words how far in depth do you like STORY MODE?


Is online a make or break deal?
Do you like leaderboard stuff ?


What do you like about the MAIN CHARACTER and the BOSS?



....once this game is more developed I think I am going to have a website for this with vlogs and updates and whatnot!
 
I love it when a fighting game developer goes the extra mile in character development and storyline. It's not necessary for me to enjoy the game, but it definitely doesn't hurt.

Good voice acting that captures a character's personality is a very good thing. They make your characters a lot more interesting. Which is definitely important for a fighter. Of course look+fighting style are even more important.

A good soundtrack never hurts. I honestly often play my own music while playing a game, but it's always nice to have the option of listening to and enjoying the soundtrack while playing.

Online would also be a good thing... How serious are you about this? I would say I could get a lot of enjoyment out of an offline only game if it's well made and I've got others willing to play it with me. A good story mode and bonus modes are worth their weight in gold if there isn't online. Leaderboard stuff, eh, I don't really care. I'd like to get a high score, of course, but it's not really a selling point for me.
 
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