Soulcalibur VI Petition

Do you support an update for SCV and/or SC6?

  • Yes

    Votes: 249 97.3%
  • No

    Votes: 7 2.7%

  • Total voters
    256
Sc5's hype after game's release went down like in a month or two. Same with sc3 & sc4.

One doesn't compete with Coca-Cola by selling the same drink with a different label.
That's pretty much what sc games are to themselves. Sc3 now with stun combo flavors. Sc4 same flavor with three calories of starwars. Sc5 same but even sweetened with creed sugar & less three calories of starwars.

On top of, sc5 having meter IS namco's way to lure in 2D fighting players? So they kinda already tried what i said.

Like, where sc's ORIGINAL soulcharge mechanics? Scrapped.

Since Sc3, sc game have been less like sc & more like other fighting games with extended or focused on combos.

They only forgot to make the game more intetesting story-visual-character wise. Cause they can't apparently, they out-did themselves.

Unless they do a dream game out of sc like the TTT games, sc's apparent's 1st month hype might end up same as sc3 sc4 & sc5.

I mean, they put out server space that never got full, let alone occupied at least.

Sc's story, irrelevant. Sc's gameplay, relevant.

It could anything story-visual-charater wise & it would still be like sc games as long as it features on-the-fly-fully 3d 8wr mobility, weapons & soulcharge.

Like somone's early post says "i want sc6, NOT a super sc5". Which is kinda what sc4 felt like from Sc3. Sc4 was super sc3. :P with three calories of starwars.

Sc6 would rock if its as fast & raw to weapon combat as sc2 still is compared to sc1's reincarnations: sc3, 4 & 5.

:D I WANT SC6, NOT SUPER SC5!
:D I WANT SC6, NOT SUPER SC5!
:D I WANT SC6, NOT SUPER SC5!
:D I WANT SC6, NOT SUPER SC5!

C'mon sing it! :D
 
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Actually, i want superSC5, but SC6: +/-timeskip,+core characters,=SC5 fighting mechanics( i liked it very much) with some tweaks and additions (and nesseserly buff GI and nerf JG), +story that makes sense(or at least not something that added just to be added, without any caring of quality of content), + better netcode(it's always needs an improvement), + tournament mode for online (host creates scheme of fights and can spectate any of them), + update for CAS, =some of new characters(Pat,ZWEI and Viola can stay here and, probably, Pyrrha if she will be different enough from Sophitia).
[+ add, - remove, =stay in the game, +/- correct it, but no need to completely remove]
But there is nothing wrong, if they try something like "back to the roots(=back to SC2 fighting mechanics)", but, still, i would've preffered SC5 as base for new game, not SC2.
UPDATE: probably, some sort of combination of both could be perfect decision, but i dunno how this can be implemented.
 
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Thats why they are called recoverable stun combo & others are called stun combos, as well as ukemi combos. Ive only mentioned stun combos as in the ones that are guaranteed damage, not optional ones. Others mentioning other type of combos are not my doing nor my point or argument. Which in any case would seem like putting words into the context of what i was explaining, which has nothing to do with those outside of topic suggestions, for what ever reason they felt in doing so.

And we already played vs, so you got a taste of my rusted skills (cause i rarely play sc5 nowdays), & i got a taste of your combo-only-style. I rarely to never did combos yet i out efficient you in all rounds, minor lag included i was still able to guard most of your rarely used lows, which i encouraged you to use more often vs me cause its ok vs me, i can adapt. Still, nice to meet you :) & we still gotta play sc4 & sc2.

Sc6 needs what street fighter & tekken games have that makes them that popular whatever that is, & is not in sc5 for sure.
I say away with the "16th century" stuff, & make sc6 a new fresh stuff even if it ends up as complete fantasy (as in, unrelated to earth history) .
In the end, what makes a fighting good-to-great is its competitive crowds of players who buy & play a lot & good enough to support sponsored event like the capcom cup, etc.
Well all stun based combos are recoverable and escapable at some point during the combo :)

Wow, on my end their was major lag, I even let my partner have a go at some point and he also could not play properly aha! Well since we played I have played other people, in lag too, and this is how I play at the moment
(this was in lag, obviously I'm Pyrrha -DarkxxSpark- I haven't played Soulcalibur since this video ether). I just personally can't play properly in lag, thus why I lost so much, and like I told you at the time, I don't like doing "random moves" as to me it looks spammy and nooby, although their is nothing wrong with playing like that I just don't like it. But, as you should see from that video I have started to do more "random moves" now so I have improved in that area. If we where to have no lag at all you would see how much better I am aha! I also just hate grabs and too many lows (which you did a lot which I didn't like -once again just my opinion though-) which is why I didn't ever do them, although now I use them a little but not loads as I don't like it. Everyone plays differently though, as for you winning all the time by doing what you do, and me losing doing what I do, I am much better without the lag (as I said, it was very laggy on my end) I will try and upload videos of my fights (also just look at my replays on SCV) and you will see that the way I fight is also successful :) It was nice fighting you though.
 
Sc5's hype after game's release went down like in a month or two. Same with sc3 & sc4.


That's pretty much what sc games are to themselves. Sc3 now with stun combo flavors. Sc4 same flavor with three calories of starwars. Sc5 same but even sweetened with creed sugar & less three calories of starwars.

On top of, sc5 having meter IS namco's way to lure in 2D fighting players? So they kinda already tried what i said.
You don't know what you want.
 
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