Soulcalibur VI Petition

Do you support an update for SCV and/or SC6?

  • Yes

    Votes: 249 97.3%
  • No

    Votes: 7 2.7%

  • Total voters
    256
It's popular,the second most successful fighting game made by Namco,is it not?
No its not: throughout each iteration SC2 (not talk'n HD here) sold approx 2.83 million copies, SC4 sold ~2.3 million and SC5 sold a million less than its predecessor which is ~1.56 million. So that makes it 3rd.

Source SC4 & SC5: http://www.digitaltrends.com/gaming...o-bandai-stays-healthy-in-the-console-market/, http://www.eventhubs.com/news/2013/...isses-sales-target-soul-calibur-5-doing-fine/, http://www.gamewatcher.com/news/2013-06-02-soulcalibur-v-sales-weaker-than-soulcalibur-iv

Source SC2: http://www.vgchartz.com/gamedb/?name=SoulCalibur II&publisher=&platform=&genre=&minSales=0&results=200
 
My soul still burns so this definitely gets my vote! I personally loved SCV but it feels wrong not having another one while other fighting franchises are already brewing their next projects for next-gen debuts. The tale of souls and swords definitely needs retelling.... I'd even take an upgraded PS4 port of SCV at this point with extra bells and whistles of Lost Swords thrown in for good measure.

Anyway, i voted and will spread the good word to my Australian brethren to do the same. Goodluck all!
 
You really need to get a friend and train with them. Let the do combos on you, stun combos. You can't escape ALL stun combos but you will notice some stuns are called "recoverable stun" hence you can recover from it.
Thats why they are called recoverable stun combo & others are called stun combos, as well as ukemi combos. Ive only mentioned stun combos as in the ones that are guaranteed damage, not optional ones. Others mentioning other type of combos are not my doing nor my point or argument. Which in any case would seem like putting words into the context of what i was explaining, which has nothing to do with those outside of topic suggestions, for what ever reason they felt in doing so.

And we already played vs, so you got a taste of my rusted skills (cause i rarely play sc5 nowdays), & i got a taste of your combo-only-style. I rarely to never did combos yet i out efficient you in all rounds, minor lag included i was still able to guard most of your rarely used lows, which i encouraged you to use more often vs me cause its ok vs me, i can adapt. Still, nice to meet you :) & we still gotta play sc4 & sc2.

Sc6 needs what street fighter & tekken games have that makes them that popular whatever that is, & is not in sc5 for sure.
I say away with the "16th century" stuff, & make sc6 a new fresh stuff even if it ends up as complete fantasy (as in, unrelated to earth history) .
In the end, what makes a fighting good-to-great is its competitive crowds of players who buy & play a lot & good enough to support sponsored event like the capcom cup, etc.
 
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Sc6 needs what street fighter & tekken games have that makes them that popular whatever that is, & is not in sc5 for sure.
Turning SC6 into a SF or Tekken clone would kill the franchise. The brand name is what makes those games sell, and significantly changing SC's direction would only serve to alienate the audience it already has (which is significant enough that it consistently outpaced its contemporary 3D fighter competition in tournament attendance).

One doesn't compete with Coca-Cola by selling the same drink with a different label.
 
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