Dead or Alive 5 Ultimate

270 now, I think. Could be wrong though :|

ergh, I should be contributing data or studying punishment... but I don't wanna do anything until this patch...

It's actually 300 now, which IMO is way too much health. It was 270 in DOA5 1.03, which seemed like the sweet spot.

You can still look over frames or such. I doubt that that much will be changed per character in the sense of negative frames on block or whiff.
 
It took me a couple hours to finish Kasumi's combo challenge.

I don't know if the game is actually really hard or it's just my brain that needs adjustments for it.

Edit : Full Izuna drop as Hi-counter Hold in the "Lost World" level + the fall does over 50% and OMFG does it look amazing.
 
I 'm not sure I like the idea of Izuna drop being somewhat mashable and 80 damage whereas Kokoro's (and others) isn't mashable and deals less damage.

And then there's Raijin.
 
I 'm not sure I like the idea of Izuna drop being somewhat mashable and 80 damage whereas Kokoro's (and others) isn't mashable and deals less damage.

And then there's Raijin.
Nakiryu does more damage than Raijin oddly enough for Hayate.
 
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