Dead or Alive 5 Ultimate

http://blackmambamoan.blogspot.com/2013/09/state-of-doa-address-rachel-report.html

The entire game is mixups on mixups... I've had my 6P sidestepped and even backwalked out of after stomp whiff. Tech backwards then start rolling the dice... I just don't know why Rach's supposed to be broke.

To be honest it kind of reminds me of Mitsu, you get put in a really %^&*ty position after 2KB BE, if he does 2A+B and you block it's only like -2 and you'll probably eat a 1B to the face.

Viola SET 6B+K is worse IMO... since it's more of a timing mixup, if she's close enough she can just 3A and you can't do jack. And then if we're really pushing it, supposedly she can JG if you GI her in that instance...



I dunno man. Though, DOA seems to be good for me. This all-or-nothing prediction stuff is pretty gnarly.
 
http://blackmambamoan.blogspot.com/2013/09/state-of-doa-address-rachel-report.html

The entire game is mixups on mixups...



I dunno man. Though, DOA seems to be good for me. This all-or-nothing prediction stuff is pretty gnarly.

This is so true from Mamba:
This is not appealing to the competitive fighting game scene. (Hence why tournaments have low numbers and people only showing up when large amounts of money is on the line) With Rachel, she MAKES DOA5U. She takes away this bad aspect of the game, and is why DOA players complain about Rachel because, in conclusion, they just want to be able to press buttons all day...

Keep it up Mamba and Good Luck to the Old Vet`s against the New DoA kids on the upcoming Tourney =)
 
Mamba and I are divided on this subject quite a bit, but we both basically want the same thing.

We both want characters to be strong like this, but I feel without throw breaks it becomes too much. If throw breaks are put into the game, I am all for it, but if not I feel that kind of mixup is a little too frustrating.

After all, basically any action will put you in that blender, throws holds or strikes. Nothing special really has to happen for Rachel to start messing with you.
 
Mamba and I are divided on this subject quite a bit, but we both basically want the same thing.

We both want characters to be strong like this, but I feel without throw breaks it becomes too much. If throw breaks are put into the game, I am all for it, but if not I feel that kind of mixup is a little too frustrating.

After all, basically any action will put you in that blender, throws holds or strikes. Nothing special really has to happen for Rachel to start messing with you.
Yeah throw breaks would be awesome.
 
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