Dead or Alive 5 Ultimate

Throw breaks would radically change the game, wouldn't they?

A lot of people have been squashing my blender before it starts. For the people that figure out that a back tech/sidestep is all you need it becomes a slugfest where I try to put them in the blender and they push back with range or speed or what have you. At best I end up pulling even...

A good Viola was terrifying... Make a few mistakes and it's all over. But this... I feel like the opponent always has a chance.

I guess I'll see this weekend. If someone more experienced starts dominating (assuming their opponents know about the escape) I suppose it'll prove you right. Perhaps I can learn what I'm missing, too... and then start working on 3PPP+KT combos for after the patch...
 
Throw breaks would radically change the high level game, yea. But it would give a lot of good benefits as well.

Right now, before a round even starts a faster character can get in a slower characters face and they basically can't do anything besides guess wildly on a hit level and try to hold them. Adding throw breaks alone gives the slower character a better opportunity to at least defend himself out of the gate and not have to take such insane risks they didn't ask for.

There are a lot of blenderish situations a bigger guy simply can't avoid. Rachel's blender is one of them.
 
There are a lot of blenderish situations a bigger guy simply can't avoid. Rachel's blender is one of them.
Ah. That's probably true, I haven't hardly fought any Bayman or Leon players. I would agree readily with this point.

Right now, before a round even starts a faster character can get in a slower characters face and they basically can't do anything besides guess wildly on a hit level and try to hold them.
This has been happening to me all day.
 
with throw break nothing would be punishable then... :|
would u said all throws should be breakable even ones like tina J.O.C.?
cause that would just be retared if those were breakable.
 
This has been happening to me all day.

If you didn't play DOA 4 competitively you are at a major disadvantage here.

DOA 4 players developed a sixth sense for Get Ready Fight mixups. It's one of these unexplainable things.

with throw break nothing would be punishable then... :|
would u said all throws should be breakable even ones like tina J.O.C.?
cause that would just be retared if those were breakable.

There are two solutions for that before you go writing it off.

One is that throws inside of disadvantage, as well as command high-counter throws remain unbreakable. This solves your issue with it.

The other solution is that unsafe attacks become more unsafe to the point that strike punishment is viable.

I would prefer to go with the first option.
 
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