Dead or Alive 5 Ultimate

I don't get what this has to do with my post. The fuck up was that GameStop didn't have my preordered game ready on Day 1 (had to get it from somewhere else) and the customer services reps didn't even know where the preorder bonus codes were. If I didn't hassle them about it, I wouldn't have gotten it, which would have defeated the point of me preordering from GameStop.
I thought it was just the codes you were having trouble with, my bad
 
Posted on FSD, but it might as well be quicker to ask here:

(I figure the answer to the first question in the topic is "cuz online".)

Hey, let me in on this! ... pretty please?

Sure, once I'm done packing for TFC this evening, I'll hop on! We can have an Amazon party where everyone picks Rachel and spams 41236T. Edit: Ohh... no worries. Let me know when you're able to play!

Whiff punishing in DOA is difficult, especially if you're accustomed to using someone like Nightmare. This is because DOA is very string-based and string-delay heavy not to mention being predominately close-combat based. For whiff punishing your spacing generally needs to be pretty spot on (which you seemed to excel at anyway) and you need to use a move that is both quick and has good range. On the other hand, I fortunately play a character that specializes in whiff-punishing (<3 Ayane's 3H+K), so reaching my opponent isn't much of a problem.

Rachel runs into the problem that a lot of her shit is slow so whiff-punishing doesn't come as easy for her. However, she does have 4K,and 66K, for example that have decent range and speed (66K is a bit on the slower side but is Rachel's longest range move and is advantage on block).
 
We can have an Amazon party where everyone picks Rachel and spams 41236T.
ye, SonicFox was doing that to me today. ._.

Had to learn SS K is the reliable attack the hard way...

Whiff punishing in DOA is difficult, especially if you're accustomed to using someone like Nightmare. This is because DOA is very string-based and string-delay heavy not to mention being predominately close-combat based.
OK. Thanks for the info.

I suppose it's also that your hitbox is your hurtbox too (i.e. stick your leg out for a kick and you can be hit in the leg).

I need a projectile, or... or Rachel needs her hammer :P
 
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