Dead or Alive 5 Ultimate

Posted on FSD, but it might as well be quicker to ask here:
2) How do you whiff punish people who are whiffing strings?

It seems like opponents can start strings outside my range, and attempting to whiff punish just gets me hit. Are you not supposed to try at all (i.e. only whiff punish string enders/singular moves)?

3) When I get stunned I usually start going for stagger escape. Is it true though, that if you are hit with a jab/jab string it will probably be impossible to shake out in time to block the next move sequence?

P/PPs seem to give a lot of advantage in stun and I was wondering if this was true across the board.
(I figure the answer to the first question in the topic is "cuz online".)
I play mostly on PSN. Feel free to add me. I'll be on later tonight.
Hey, let me in on this! ... pretty please?
 
I found something interesting.

With throwdowns in Arcade mode, you get a mixture of blue and red prompts. Blue means you're on 1P side, and that may or may not complete (The term "blue balls" is appropriate here.)
Red means you're on 2P side, and the game starts immediately. (It also means if you have music set to "character" you're always listening to your theme...)

In practice mode, all prompts are red, meaning you are always on 2P side and the game always starts immediately.


This is one tip I'm afraid to share 'cause I might jinx it or something ._.
Don't tell anyone...

ed. wait, I just got a blue. Maybe I just got really lucky... Though, the game did start immediately again.

ed2. ok, I just got denied with a blue again. I suppose it was just a fluke.

A fluke for like... 4 matches in a row... but a fluke nonetheless...


According to the software manual, blue means "challenge accepted by opponent", and red means "challenge received". Well that doesn't explain too much, huh...
 
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