PS4 Discussion

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Some good question were asked. Most of which I knew the answers too or figured out myself (like phone tethering because I charge my phone with my 360 and PS3).

What I have never heard is the family plan only allows single player portions to be played. Joe said 10 people could play COD together by just 1 person buying it and that isn't actually possible with the one person per shared copy limit. Assuming their isn't a master list for shared games at least 5 people in the circle would have to buy COD for all 10 people to play together. At the same time.

I'm glad the question was asked about what would happen when the X1 was no longer supported. The answer was about what I expected though like Joe said that's something easily turned off. The real question is if the sharing would stay intact afterwards.
 
Some good question were asked. Most of which I knew the answers too or figured out myself (like phone tethering because I charge my phone with my 360 and PS3).

What I have never heard is the family plan only allows single player portions to be played. Joe said 10 people could play COD together by just 1 person buying it and that isn't actually possible with the one person per shared copy limit. Assuming their isn't a master list for shared games at least 5 people in the circle would have to buy COD for all 10 people to play together. At the same time.

I'm glad the question was asked about what would happen when the X1 was no longer supported. The answer was about what I expected though like Joe said that's something easily turned off. The real question is if the sharing would stay intact afterwards.


Good post, but yeah pretty much everything that's old enough gets turned off. I bet (we're talking like 8 years in the future here) when the XB1 is old enough, you'll still be allowed to access your content. But I could see the old SC4 servers getting shut down like in 3 years, it will be a sad day though. They did that to Halo 2 about 2 years ago.
 
but if the game isn't selling well, Used or new, why would a retailer want more copies of the game? So they put their investments elsewhere. meanwhile the publisher still needs to turn a profit off of that game. If the game costs millions of dollars to make and they need to sell at least 10 million copies to turn a profit, but they only sold 2 million, how do they recoup their losses?
I appreciate the economics lesson, but if the idea of online pass, and other micro-transactions were the answer to recoup a company's loss of undersold copies then why didn't it seem to work out for EA? EA's expected income was $1.115 to $1.215 billion yet they fell short.

EA is a great company that gives us quality games that we WANT to buy, and it has published many game titles we enjoy.

EA makes big profits because it's a good company, hater trolls online just hate on it like everything else. Without EA we'd be missing out on a bunch of great game titles.
EA was a great company to many consumers back then until under Riccitiello's leadership, the company has been nominated twice in a row as the worst company in America.

After doing a little google research, it seems one of the major reasons has to do with Sim City how it always has to be online in order to function and the majority of Sim City players are frustrated with SC's server crash. Other common reasons are the online pass, games being made with rushed quality. I guess there could be more reasons, although there are some authors who do not think EA is the worse company in America, I guess many EA customers felt they were backstabbed by a grown company they support for many years so it's reasonable for them to hate and troll EA.
 
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