Windstar
[12] Conqueror
Ya it's not hard to do, just hard to LAND. They get hit by raw 236P+K they're dumb. Otherwise the actual doing it part is no harder than Setsuka B+K string in SC4
Since you seem to have a good foundation then, how do I play Akira? Mostly what I've been doing is using 346P, 4PP+K and 2P. I'm having trouble making this guy work.
I can't really play unless it's online... I might have to drop this one until further notice.
DrDogg himself has said that the netcode is not up to par (funny that he is in the same situation as me...)
I might put it off until the next patch drops. I guess SCV spoiled me.
... well, no, not spoiled. This should be a standard...
You know, originally I believed the latency of the game to be just fine. Beyond the notable response time inherent with the game offline. But I have noticed that blocking at the last minute and even trying to do proper counter holds are difficult when playing online, even if I don't really perceive the lag. After putting a few hours offline with Akira in Survival and Arcade and then going straight into online play (on excellent connections, as far as the game is concerned) I definitely notice that the game feels sluggish and more difficult to react to certain things.
So yeah, I guess there is lag in the game, even on good 4/5 bar connections. Which is a shame, even if I don't discern, I can definitely feel like certain elements of game aren't responding when I want them to (countering the last hits of long strikes, last-second block, etc). Granted, I can still reactively block lows compared to SC4, so the netcode isn't that bad. But it certainly would help if they could make it better.