Dead or Alive 5 Ultimate

Y'all seem to be over complicating things. Just keep stunning the button mashers and call it a day.

Of course I don't play this game online so maybe my advice is invalid.
 
Yeah. Christie, Kasumi, Rig... They're all interrupting me.

And people are such retards in this game. They don't respect frames at all. I land a hit on them and instead of blocking they just keep on a mashin'. AND IT WORKS FOR THEM. Unless I just keep mashing out PPK's

Bugs the crap outta me too. Luckily Kokoro has 8P6P which forces a sit down stun and guarantees 7K launcher into a nice 70+ damage combo. So far I have yet to find anyone able to counter hold out of it.

Just fought a Kasumi player. Guy was awful, but he didn't hold out of a lot of the stuff I was doing (which was weird). Got me worried I was going to end forming some bad habits. But I did find that you can still block the last hit of Kasumi's PPP... string as long as you slow escape the stun or aren't stunned during the first few hits. Plus you can duck just before the third or use some kind of high crush move (like a sweep). I was able to 2H+K through it. No discernible lag, but I couldn't throw punish it. I did find out that block stun is practically non-existent in most of her strings. So you gotta be fast with that throw button and mash it out as soon as you can to punish those unsafe crap after blocking. I was able to get a lot more punishes off this way.

Also on a note, you can block the low rising kick and get a guaranteed low throw. So if your opponent is waking up with low kicks, block and throw. Especially if you feel uncomfortable holding out of them.



EDIT: Just heard that tomorrow's DLC pack will be free for everyone. I'm not sure what it contains, but free is free, right? Maybe Harada's vow with TTT2 is rubbing off on developers.
 
Yeah. Christie, Kasumi, Rig... They're all interrupting me.

And people are such retards in this game. They don't respect frames at all. I land a hit on them and instead of blocking they just keep on a mashin'. AND IT WORKS FOR THEM. Unless I just keep mashing out PPK's
Yeah, well...

I don't understand how to play this game, either.

Messin' around with Mila, P is - on hit. PP is - on hit. Anything past PP isn't guaranteed.

Lotta my pokes are - on hit. The ones that are + actually lead to stuns (which I'm sure is important, but more on that later).


So, I land a jab, or a mid kick, or what have you, and I'm at disadvantage. I find if I PP and then try and do something else I'll get mashed out (I am at like -7 after all).

Now if I start mashing out myself I end up counter-hitting these guys, and putting them into stuns. Seems like you have to have your attack planned out though, the stuns don't last for long.



hmm. The VF chars are kind of telling, though.

In VF, you land that elbow on CH, you're good to go. force your nitaku, %^&* 'em up.

Here, you land that same elbow on CH, you get a stun.


Man, I sure do wish they had a Five Steps for DOA.
 
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