Dead or Alive 5 Ultimate

Every leaked shot so far (save for the Mila one) is now available here.
http://shoryuken.com/2012/08/28/rum...-gen-fu-glasses-option-for-female-characters/

EDIT:
As for those wondering about Pai, one of the official press releases for the game basically confirms here.
The hottest fi ghters in gaming are back. Knock your opponents
off an exotic waterfall, into an exploding oil rig and more.
Ninjas, assassins, roughnecks & wrestlers!
This is fighting entertainment!
This is Dead or Alive!


For use only with Xbox 360® entertainment systems with “PAL” designation. Xbox 360 requires up to 256 MB for system updates and additional storage for some game features. Storage requirements subject to change. Unauthorised copying, reverse engineering, transmission, public performance, rental, pay for play, or circumvention of copy protection is strictly prohibited.

Xbox LIVE® System Requirements: In available games, paid subscription required for online multiplayer; some features and downloads require additional storage, hardware, and/or fees. LIVE is not available in all countries, see www.xbox.com/live/countries.

Broadband internet service and 256 MB or greater required. A hard drive may be required for some features. Features and system requirements may change without notice. Subject to Terms of Use (at www.xbox.com/live/termsofuse). See www.xbox.com/live for full details.

TECMO KOEI EUROPE LTD. Unit 209a, The Spirella Building, Bridge Road, Letchworth Garden City, Herts, SG6 4ET, United Kingdom.

Separate cables may be required for HDTV and Dolby Digital. Sold separately. Confi dential unpublished work. © 1999-2004 Dolby Laboratories. All rights reserved. Dolby and the double-D symbol are trademarks of Dolby Laboratories. DEAD OR ALIVE® 5 ©2012 TECMO KOEI GAMES CO., LTD. & Team NINJA. DEAD OR ALIVE, TECMO, Team NINJA and the Team NINJA logo are registered trademarks of TECMO KOEI GAMES CO., LTD. The KT logo is a registered trademark of TECMO KOEI HOLDINGS CO., LTD. All rights reserved. Akira, Sarah, Pai characters © SEGA. Virtua Fighter is either a registered.
http://www.freestepdodge.com/threads/leaked-achievement-oh-looky-its-mila.1078/page-9#post-32075
 
As a consumer i MUCH prefer unlocking characters to paying for characters as DLC, especially when they just disc locked them and resell them later. This method is a far better practice than DLC.

As a competitive player i think it's a toss up. On the one hand it makes running tournaments more difficult due to unlocking the characters where as DLC would be quicker. Yet DLC also limits the people who dont have online access or people who simply cant afford to be paying more money for a game they already purchased.
No. You're missing the point. All the chars should already be unlocked from the start. That's what I'm saying. -_-

You already paid $60 for it. You should already have access to everything. When you buy a music CD, you're not forced to "earn" the rest of the tracks. When you buy a movie, you're not forced to "earn" the rest of the scenes. When you buy a book, you're not forced to "earn" the rest of the chapters. You paid for it, and you can skip to whatever part you want. I don't know why consumers have allowed the game industry to tell us that we still haven't earned out entire game when pay $60 for it.

Cla I don't know if Pai is in DOA5 or not, but I found these images in this site http://neogaf.com/forum/showthread.php?p=41483652 take a look....!!!!
Thanks. Now I wonder where those guys are getting the images from...

funny how someone said that they finally had a tomboyish person with Mila being in the game. Guess they haven't ever played a single DOA game after 2 cause last time i checked Hitomi is plenty tomboyish.
No. Hitomi is most definitely not tom-boyish. She still has your typical girly girl personality and attitude. Having a brawler-type fighting style and wearing tanktops doesn't make a tomboy.

Uhhh what? They have to actually MAKE the content you know. That requires money, and it's money outside the budget of the normal game. If they couldn't sell it to you they simply would not make the content. Just because it makes it onto the disc for convenience does not mean they would ever give it to you for free.
Nope. If it's on the disc from launch day, that means that they already had the money to produce it which means they're supposed to make that back from the initial $60 you pay to get the game in the first place.

Also, I'm interested in talking to a lawyer to see if on-disc DLC is even legal. Or at least that a judge could be convinced that it shouldn't be allowed. Imagine if you bought a movie but select scenes are locked unless you pay extra. The public would never go for this and you'd best believe someone would be crazy enough to organzine some class action lawsuit. You already paid for it, so how can someone tell you that you can't have access to it? And don't try to say games are different cause it's the same exact thing. The biggest strike against the way how the game industry is doing this is the fact that you are never told that the content is already on the disc and that you are paying TWICE for content. The complete lack of warning most definitely should not be legal. At the very least, you should be legally required to state on the game box that on-disc content is locked until you pay extra.

If you believe the companies are really putting $120/game worth of content in, then the DLC costs are justified. If you believe, like me, they're making $60 worth of content and then locking half of it away, then it's not.
That's EXACTLY what's happening here. Companies are not satisfied with making "only" $60 anymore. So on-disc DLC (and DLC in-general actually) has become the new scheme to hike up the price of games. What you used to get for $60 now costs $60 + $5 +$5 +$5 +$5 etc. I hope you idiots who actually support on-disc DLC like the idea of paying $100+ for a new game cause that's where the industry is headed if this doesn't stop. Next-gen, we'll be looking at paying $70 for a game off the shelve and then having at least half of its content locked unless you pay at least an extra $30.

Casual players, you know the MILLIONS of people as oppose to the 40 people who show up to tournaments like unlocking characters!

Hmmm if I were a company trying to make money who should I be more concerned with ?! Thank you very much!
Lol. Yeah. Because people actually say "I'M ONLY GONNA GET THAT GAME IF I HAVE TO MANUALLY UNLOCK EVERYTHING". -_- No. No one says that. Casuals love DOA because it's a casual-friendly game. Not because it has unlockables. Casuals don't look at the DOA name and say "OH I LIKE THAT GAME CAUSE I CAN UNLOCK THINGS". They look at it and say "I like this game cause it's not as hard as other fighters" or "THIS GAME IS FUN".

If you really think DOA5 would lose sales if all the chars are unlocked from the start... do us a favor and please never work at a game company. -_- Your view on how this industry and its consumers work are terribly flawed and your suggestions to your company would only serve to influence them to do more terrible things that are hurting the industry more than helping.

Unlocking characters has been here in fighting games since.....I guess you could count Dural on Virtua Fighter. That's the fun of even playing the game, DOA4 has been doing that for a while, even though SF pushed it a bit with Akuma and Gouken. Found unlocking them two to be challenging. Well, I guess that could be a good thing.

As much as I don't want to put down tournament players, but all characters unlocked at the start? I fail to see the appeal to that, and the fun in it. It diminishes the single player experience altogether, and yet again, has the game please tournament players more than casual players.
Nope. Unlockables aren't an experience. They're an illusion of replay value. Unlockables are thrown in as a cop-out to make you feel like there's more to the experience than is actually there. If they want to extend the single-player experience, then do it by adding more modes or at least one mode that takes a while to get through. (SC1, SC2, and SC3 all had fun extra modes that were fun on their own regardless of whether or not you were unlocking things as you played)

I have spent hundreds of hours playing Left 4 Dead 2 (which has literally no unlockables whatsoever) as opposed to just 60 hours for Resident Evil 5. (which has A LOT of unlockables) Why? Because RE5 threw in unlockables to artificially enhance the replay value of the game. Once you unlocked everything, you realized there wasn't much reason you wanted to keep playing the actual game. Whereas with Left 4 Dead 2, the game itself is so damn amazing and addictive that I just played and played and played for the game itself. THAT is how make a good game with replay value. Make your actual game worth playing again and again. Not this illusion BS with unlockables.


IDK why it's so difficult for a company to add a "tournament mode," which would just be a PvP versus mode that has all characters and costumes and stages unlocked. They could even make a secret code to unlock it, Konami style, so that people who want to go through the unlocking process can do it without being spoiled, but TO's can have tournaments without so much hassle.

This wasn't a problem in 1995, I don't know why it is now.
Yeah, that would be alright. I mean the principle of the matter that these things shouldn't be locked in the first place still exists. But I could live with a code to unlock everything. In a sense, even if you have to use code to access everything, that still grants you complete access to the thing you already paid for so I guess that technically satisfies my complaints.

As for those wondering about Pai, one of the official press releases for the game basically confirms here.
YES THANK YOU!
 

Well as for the unlockable case i think they're nice in moderation. The difference between unlocking things in a book or movie, and unlocking them in a game is that the game is supposed to be an interactive experience. And as such, experiencing and actively working towards these rewards is supposed to be rewarding. It is pretty much all a mater of personal preference, but on a whole most people do enjoy unlocking things because they're kind of like little surprises sprinkled throughout what should be an already enjoyable experience.

For fighting games this could be entirely different.

And as for the DOA being a casual friendly game, i think DOA5 will change that. If what Lopedo says is true about it. Which could turn out bad or good for the players. I know some people will get frustrated over the skill gap that inevitably occurs with all fighting games when you reach the higher skill levels. But that could be even greater now and people might be all like "This game is fun to play around with, but once you encounter someone who knows what to do i just cant compete". And at this level that's where people stop playing / supporting it.
 
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