Best way to get started with SC?


The easiest way to get accustomed is to do a ton of playing with an educated player who doesn't mind taking the time to teach. It just so happens, I'm that guy in the region (and the major regional TO) for SC, so you got lucky =)

All the other things you mentioned, Training Mode grinding and such, they do apply, absolutely, once you have a good foundation for the game down. It will be much faster to transmit that process in person, where you can ask questions and I can straight up show you directly, than any lengthy forum post.
 
Thanks for the tips, folks! It seems as though, from a fundamental perspective, SC plays a lot like SF as far as safe/unsafe moves and combos are concerned. For example, I'm not going to randomly throw out an unsafe move for no reason, but if I can combo into it for big damage, it's a good plan. Is it at all accurate to say that footsies exist to start combos and lead to bigger damage? I already have a firm understanding of how frame data operates, fortunately, but another question is how does move priority work in SC? Does it utilize hitboxes like SF?

Give Pocky Yoshi a cookie to cooperate *shows defiant expression*
Is this some kind of 8WR inside joke? Hazing or something? I don't understand.
 
It is hitboxes. You can tie and both hit, or in some cases cancel each other out with a clash. Moves strike in 3 areas: high, mid, low. Mids act as overheads, so in this game you don't want to crouch block unless you see a low or a high. If something says Special (like special mid or low) the hit box will conenct like a mid, but it can be block standing or crouching . Evasion is a big thing. While you may be at disadvantage you can make use of moves that have built in ducking, crouching, stepping to beat out an attack. So if they respond high, you can beat them by doing a move that crouches as it performs. Same as SF, but it's a much bigger factor here as the Z axis makes stepping and anti-stepping attacks a big deal.

There are no 'repeat jabs' in this game, only strings so you either have to play the back and forth game of baiting a whiff and poking where you can, or go for yomi by evading the attack as you go in.

We have auto impacts that work in a sense like super armor. So an attack may blow through verticals only, and then hit them. You also have guard impacts to give you tons of free damage. Throws are another way to get past guard and are very big since they are always a guess to break (if they break).

and that's just pocky yoshi. He just types like that on everything.
 
IvyFanboy, you're immensely helpful. I read couple of your Scrub Lessons (will read the other one later). Good stuff, funny and informative. As far as Pocky Yoshi is concerned, I mean the cookie thing. What does he mean by give him a cookie? o_O
 
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