The Landslide
[13] Hero
While I completely agree with that statement, still I have seen countless people tell me how epic Halo's story is. Confuses the hell out of me (seriously, the enemies make silly noises like Wort Wort) but they do. Same with games like Devil May Cry which also have an abyssmal story. Sure simple but fun games like Pong or Tetris could become huge with no need for a story but for a modern day huge budget blockbuster title to get big they have to have stories. The audience simply demands it. The only real exceptions I can think of to this are games like the SIMS which gets into user created content.
I could make the argument that Halo's story is way better than that of most FPSs (I do think so) but at the end of the day it still isn't anything special.
My problem with this thread is that first of all it's using IGN as a topic starter, and secondly you guys are complaining about the single player aspects of a genre that is designed almost explicitly for multiplayer. Single player in most FPS games IS tacked on, because it is usually the least-used aspect of the game. Exceptions exist like Half Life, Bioshock, Deus Ex, System Shock, etc., but even looking at old school can you tell me HONESTLY that Quake was better when it emphasized its story over its multiplayer?
It's pretty hypocritical for this forum of all places to muck around on this topic when we scrutinize morons daily for worrying about Soul Calibur's story, which is dreadful.
That said, I completely agree about old-school conventions. Bring back numbered health and the ability to hold 20 guns! It's one of the reasons the new Serious Sam is going to rock.
Well I don't think that story telling is really the point. Is about a good SP mode, even if the story is senseless or complex a SP mode should provide hours of fun and should bring something that is at least a little bit different than the previous game. I don't hate FPS, I actually have some, but the ones I have is because they have a good SP mode. MP online is: kill, die, respawn, kill, die, respawn, and as fun as that can be, is really not different than in other game of the same gender that is focus on MP.
If you find forced repetition for the purpose of learning a game to be boring then my advice is to get out of fighting games ASAP