FPS...the perfect excuse for a lame game

While I completely agree with that statement, still I have seen countless people tell me how epic Halo's story is. Confuses the hell out of me (seriously, the enemies make silly noises like Wort Wort) but they do. Same with games like Devil May Cry which also have an abyssmal story. Sure simple but fun games like Pong or Tetris could become huge with no need for a story but for a modern day huge budget blockbuster title to get big they have to have stories. The audience simply demands it. The only real exceptions I can think of to this are games like the SIMS which gets into user created content.

I could make the argument that Halo's story is way better than that of most FPSs (I do think so) but at the end of the day it still isn't anything special.

My problem with this thread is that first of all it's using IGN as a topic starter, and secondly you guys are complaining about the single player aspects of a genre that is designed almost explicitly for multiplayer. Single player in most FPS games IS tacked on, because it is usually the least-used aspect of the game. Exceptions exist like Half Life, Bioshock, Deus Ex, System Shock, etc., but even looking at old school can you tell me HONESTLY that Quake was better when it emphasized its story over its multiplayer?

It's pretty hypocritical for this forum of all places to muck around on this topic when we scrutinize morons daily for worrying about Soul Calibur's story, which is dreadful.

That said, I completely agree about old-school conventions. Bring back numbered health and the ability to hold 20 guns! It's one of the reasons the new Serious Sam is going to rock.

Well I don't think that story telling is really the point. Is about a good SP mode, even if the story is senseless or complex a SP mode should provide hours of fun and should bring something that is at least a little bit different than the previous game. I don't hate FPS, I actually have some, but the ones I have is because they have a good SP mode. MP online is: kill, die, respawn, kill, die, respawn, and as fun as that can be, is really not different than in other game of the same gender that is focus on MP.

If you find forced repetition for the purpose of learning a game to be boring then my advice is to get out of fighting games ASAP
 
If you find forced repetition for the purpose of learning a game to be boring then my advice is to get out of fighting games ASAP.

And who in the first place said that I like FG? thats another gender I don't like, I love SC (but SC4, I hate that one), but thats it, and I love it cause of the epic characters and also I like the story :)
 
Keep in mind Azazel that while SP can do scripted things to change the experience, people often find the AI repetitive. How often do you stray from a strategy when dealing with certain swarms of enemies? You rarely do. Run n gun is too risky, so 90% of the time you're crouched behind cover waiting for an enemy to peek out. But in MP players are smart and you get much more thrown at you and both of you must adapt. In this sense it is NOT repetitive. Same with FGs, sure they have the same moves, but their strategy will be different than another players and they will learn to fight you.

As for regen health, normally I hate it but there have been good uses. The 1st halo was very smart with it's half static/half regen. You could get longevity, but you couldn't depend on only recovering to 50% health the whole time. Later additions tossed this and it made camping/long range OP with full regen. Back on my BF3 love, they do a very good job with it simply because it is a very slow heal unless a medkit helps out. Se even if you don't die, the down time for recovering means you're not helping the team and might as well be dead.

also...

And who in the first place said that I like FG? thats another gender I don't like, I love SC (but SC4, I hate that one), but thats it, and I love it cause of the epic characters and also I like the story :)

SC...now a gender.
 
well to be honest i think its a trent FPS are going to have their fame for bit and another game genre is going to take over. Well the think is with fighting game is that most casual players don't buy fighting games because its to hard, they neither have the time or dedication to get better. That's why the super smash bros serie got real popular, Casuals got an easy fighting game that did not require training. So if you don't like the FPS don't buy the games.
 
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