FPS...the perfect excuse for a lame game

Well I don't think that story telling is really the point. Is about a good SP mode, even if the story is senseless or complex a SP mode should provide hours of fun and should bring something that is at least a little bit different than the previous game. I don't hate FPS, I actually have some, but the ones I have is because they have a good SP mode. MP online is: kill, die, respawn, kill, die, respawn, and as fun as that can be, is really not different than in other game of the same gender that is focus on MP.
 
The last time I think I really enjoyed the hell out of a FPS SP campaign was the origional Deus Ex. (New one just didn't do it for me) I like FPS games but they really are getting dragged out too much.
 
If he's an avid fan of both genres you don't really raise a point.

I think the push for "realism" is why the genre is becoming so bland. What was the last big game that you could rocket jump in?

This is really my beef with FPS. All the elements of the games I used to find fun are being eliminated because the developers just play follow the leader. There is no real reason why their couldn't be more diversity of ideas in the genre except fans seem to not want it. One of the reasons I wanted Duke Nukem to succeed so much was I hoped it could help bring back some older shooter conventions. Instead it ended up shit and just gave IGN an excuse to say "Oldschool sucks, go play COD."

The point was that you can have a fun (nay, great) game without a good story, or even without a story at all. I buy Halo and Mario for the same reason.

While I completely agree with that statement, still I have seen countless people tell me how epic Halo's story is. Confuses the hell out of me (seriously, the enemies make silly noises like Wort Wort) but they do. Same with games like Devil May Cry which also have an abyssmal story. Sure simple but fun games like Pong or Tetris could become huge with no need for a story but for a modern day huge budget blockbuster title to get big they have to have stories. The audience simply demands it. The only real exceptions I can think of to this are games like the SIMS which gets into user created content.
 
I read this article from IGN and I agree on every single line

http://ps3.ign.com/articles/121/1212380p1.html

There is nothing more lame and pathetic than a FPS SP mode, and playing just for the MP is stupid since is basically the same as playing previous versions of ANY! other FPS. Take MW3 as an example the MP is just a little bit of an improvement over MW2, there is nothing there they couldn't have made with DLC.

Recent FPS are just bland and LAME LAME LAME!
While I agree SP has taken a HUUUUGE dive...I largely disagree with your view on MP. Is MW3 the same? yes...but that's a COD thing (they are no longer the best MP experience out there). But other franchises like BF3 have done a LOT. BF3 from Bf2 or BF:BC2 has a lot of adjustments and innovations. Hopefully BF3 has set an example and CS:GO will see another advancement in the FPS and hopefully other shooters. COD is the issue really.

While I would like to see a good SP return, like us with the FG community, a lot of us want a solid MP more because that has far more replay value.

Also Mw3 and BF3 are NOT similar. The play style is very different and the amount of things you can do in BF3 make it something of it's own beast. MW3 is purely arcade shooter. It's unbalanced, over accurate guns in tight corners, twitch shooting and opportunity is the name of the game. You can 1 man army COD and control a team match with ease and getting kills is simple. BF3 requires much more attention to whats going on around you and you must be a team player and have to do various things other than shoot at enemies. The guns also require much more skill and forces you to choose targets carefully or giveaway your location. Maps are much larger, vehicles are a big factor, destruction, etc...etc... BF3 is about being productive and efficient, COD is purely about KDR and killstreaks...a flawed gauging of skill.
 
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