Hate Speech: Extra Extra Credits

I understand Jaxel's frustration, I was begging the players to use meter practically every match. It was disappointing that the players stuck mostly to what they knew and wouldn't just...let go and experiment.
 
I like watching people play fighting games...and occasionally Halo. They can keep my attention because there is always some sort of eye catching action. Shit like Starcraft...or any RTS really, I can't watch because it's just boring (to me) maybe because I don't play those games so I don't know what the hell is going on and watching 2 swarms of units beating on each other is just not entertaining to me.

But I think what makes fighting games entertaining to me is part of what would keep them from becoming big "e-sports", in the way the Starcraft 2 is big anyway.

One Starcraft game can last for any amount of time, those that I've actually watched lasted at least 25-30 minutes. The speedy nature of fighting games means that 6-7 matches could go on in that amount of time, and it can be difficult to keep track of who is still playing, so the only way fighting game competitors are really going to gain a "celebrity" status is because other fighting game players know who they are.

I don't think I properly explained my entire thought process, but I hope whoever reads this understands what I'm getting at.
 
I like watching people play fighting games...and occasionally Halo. They can keep my attention because there is always some sort of eye catching action. Shit like Starcraft...or any RTS really, I can't watch because it's just boring (to me) maybe because I don't play those games so I don't know what the hell is going on and watching 2 swarms of units beating on each other is just not entertaining to me.

But I think what makes fighting games entertaining to me is part of what would keep them from becoming big "e-sports", in the way the Starcraft 2 is big anyway.

One Starcraft game can last for any amount of time, those that I've actually watched lasted at least 25-30 minutes. The speedy nature of fighting games means that 6-7 matches could go on in that amount of time, and it can be difficult to keep track of who is still playing, so the only way fighting game competitors are really going to gain a "celebrity" status is because other fighting game players know who they are.

I don't think I properly explained my entire thought process, but I hope whoever reads this understands what I'm getting at.

Yeah, I agree. I like Starcraft and other slower-paced games, but they are certainly only enjoyable for the player. Any spectators will be bored to tears, haha.
 
I agree with the idea that FGs need to be visually appealing to the audience. Not everyone makes it to the finals at evo but if the audience can enjoy what they watch it somehow makes the audience feel as if they can take part.

I was entertained by the stream although I sometimes was a little turned off when by people playing unnecessarily lame. In terms of percentage I'd say 80% of it was great.

But it's hard to say how visually stimulating it really is. The reason is that after you watch and partake in competitive play and become accustomed to it you begin to see the beauty in the simple things. You can appreciate the mind games even if nothing much is happening on the screen.

All that aside I think that SC5 is great for spectators. BE and CE alone aid in that department. Aside from that there is the new quick step and and classic things like lightning and fire for guard breaks and unblockables. I think once people are more familiar with the game and the uses of all the moves there will be more to see. As long most moves have a purpose it will be possible to see good variety.
 
Back
Top