Habast
[12] Conqueror
Firstly, I'm a fairly casual player (though I'm hoping to make it to my first tournament, Devastation, this Fall) so I guess my opinion isn't as informed as most o here.
I've been playing SC since SC2 and I use GI, but not very frequently. Except to send Algol's bubbles right back up his arse.
JG worries me a bit. It seems too simple with too high a reward... But that's kind of also what I think about GI. I'm glad they're nerfing it. People GI to the point where most moves in a character's moveset are completely useless. I hate watching a match and seeing only 4-9 moves used throughout the entire thing. Moreover, I can't bring myself to do that. I like to mix things up and use many different moves. More often than not, this leads to me losing a match. It shouldn't. What is the point in making so many moves if most of them can hardly even be used?
They need to find a way to open up the movelists (no, I don't think they should remove GI, that would be beyond lame) so that a character has 40+ useful moves to learn. And 40+ moves you have to be ready for, instead of 5.
I've been playing SC since SC2 and I use GI, but not very frequently. Except to send Algol's bubbles right back up his arse.
JG worries me a bit. It seems too simple with too high a reward... But that's kind of also what I think about GI. I'm glad they're nerfing it. People GI to the point where most moves in a character's moveset are completely useless. I hate watching a match and seeing only 4-9 moves used throughout the entire thing. Moreover, I can't bring myself to do that. I like to mix things up and use many different moves. More often than not, this leads to me losing a match. It shouldn't. What is the point in making so many moves if most of them can hardly even be used?
They need to find a way to open up the movelists (no, I don't think they should remove GI, that would be beyond lame) so that a character has 40+ useful moves to learn. And 40+ moves you have to be ready for, instead of 5.