Worst Gameplay Mechanics

Oblivion - pretty much everything.

In that game, every aspect of the game changes according to your character's level. Yes, the loot available to you gets better as you progress, but the enemies become harder. And I mean every single enemy. Suddenly areas that had rats and wolves start to become infested with ridiculous mobs like minotaur lords. Whereas rag-tag bandits would be using rusty daggers and swords at level one, they magically have access to top-tier weapons and armor by the time you hit level 25. There is no benefit to leveling up since the game only punishes you for progressing. It is not only possible to beat the entire game at level 1, it's actually much easier that way.

Also X-Factor in MvC3.
If you know how to abuse the leveling system it is worth leveling, you just have to engineer three x5's where you want them each level.
It's still kinda dumb yeah but its hard to imagine how else they could do it when you can do anything iin any order and have it remain at all challenging. Games are supposed to get more difficult as you go so as long as you don't abuse the fact that you aren't forced to level the difficulty curve should be fairly reasonable.
 
Having to exploit a system in a deliberate manner (i.e. having to look up how to do it in online forums, etc.) just to make the game playable proves the mechanic is a lousy one.
 
  • MvC - X-Factor....oh you do block string? Guess what fuck your agenda X-factor! Free kill!
  • COD -Kill Streaks...when you have a game where there are soooo many ways to get a lucky kill simply by laming nades in areas randomly, a mechanic like kills streak is simply stupid. I can be 1 underneath my awesome Harrier strike and then out of no where a grenade takes me down by someone who just randomly guessed. The game just DRASTICALLY changed because now I don't get a harrier because of some random BS.
  • COD - Grenade buffs/restock...no grenades should EVER do that much dmg with that much range in an FPS with tiny maps and so my legit places to randomly toss them, especially when you can instantly keep refilling them with things like One Man Army and firing upward across the map
  • MK9 - JF Blocking...I don't care if it's an old mechanic, it's fucking terrible. There's no visual que, no practice to test timing, and numerous other reasons why it's fucking retarded. If I block your string that's -2 I don't wanna get fucked over because i held block for a frame too long and just created a frame trap, that just means we're both fucking guessing who's at advantage.
  • COD - Dat Knife!!! Nothing has made me rage harder than the COD knife, and no I'm not talking about with buffs and other stuff that makes it incredibly stupid, no I'm talking about vanilla knife. In COD while running or moving, guns have a delay before firing, knifes do not. Knifes also have a 10' range and a 90 degree angle of "fuck you!". This means that when you round a corner it's who ever hits the knife button first because there is no counter at all, no gun can beat it and there's no way to avoid it. What makes it really broke is mainly the size of the maps, the design of the stages that allows for easy ways to get close on an enemy, the speed of a character, and the speed of the strike and recoil that allows you to drop multiple targets in seconds. I have literally gotten nukes before using knife ONLY just to prove how OP that fucking thing is. Other games have 1 hit kill knifes, but all of them are much harder to do either due to stage design, walk speeds, slow attack speed and recovery, range issues, angle issues, etc... Only a gun that shoots COD knives could ever top it.
 
  • MvC - X-Factor....oh you do block string? Guess what fuck your agenda X-factor! Free kill!
  • COD -Kill Streaks...when you have a game where there are soooo many ways to get a lucky kill simply by laming nades in areas randomly, a mechanic like kills streak is simply stupid. I can be 1 underneath my awesome Harrier strike and then out of no where a grenade takes me down by someone who just randomly guessed. The game just DRASTICALLY changed because now I don't get a harrier because of some random BS.
  • COD - Grenade buffs/restock...no grenades should EVER do that much dmg with that much range in an FPS with tiny maps and so my legit places to randomly toss them, especially when you can instantly keep refilling them with things like One Man Army and firing upward across the map
  • MK9 - JF Blocking...I don't care if it's an old mechanic, it's fucking terrible. There's no visual que, no practice to test timing, and numerous other reasons why it's fucking retarded. If I block your string that's -2 I don't wanna get fucked over because i held block for a frame too long and just created a frame trap, that just means we're both fucking guessing who's at advantage.
  • COD - Dat Knife!!! Nothing has made me rage harder than the COD knife, and no I'm not talking about with buffs and other stuff that makes it incredibly stupid, no I'm talking about vanilla knife. In COD while running or moving, guns have a delay before firing, knifes do not. Knifes also have a 10' range and a 90 degree angle of "fuck you!". This means that when you round a corner it's who ever hits the knife button first because there is no counter at all, no gun can beat it and there's no way to avoid it. What makes it really broke is mainly the size of the maps, the design of the stages that allows for easy ways to get close on an enemy, the speed of a character, and the speed of the strike and recoil that allows you to drop multiple targets in seconds. I have literally gotten nukes before using knife ONLY just to prove how OP that fucking thing is. Other games have 1 hit kill knifes, but all of them are much harder to do either due to stage design, walk speeds, slow attack speed and recovery, range issues, angle issues, etc... Only a gun that shoots COD knives could ever top it.

You wouldn't happen to be a camp-happy sniper would you?
 
Having to exploit a system in a deliberate manner (i.e. having to look up how to do it in online forums, etc.) just to make the game playable proves the mechanic is a lousy one.

Try playing Wizadry V for the Snes. The entire game requires a guide. You dont even know what the spells do since they are named wierd names.
 
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