Looking And Waiting For Something Special?

Any character that can get on the ground at will is likely at an advantage against Hilde. Bonus points if you can punish a blocked 2K well. SW 44K also mostly negates charge use since she's airborne. So yeah. SW 44K is a ridiculously good move against Hilde. All you need to do is get a life lead and roll around like an idiot. Hilde has no good moves to hit grounded people.

http://www.youtube.com/watch?v=MsmJvPYBKeE
 
I'm not a fan of SCC because it seems kind of contrived (as in why isn't there a natural G cancel to the move in the first place). I can understand that going back to neutral with soul charge is tremendously more powerful than having moves cancel into a stance, but I guess that was the direction SC4 was taken.
 
How many characters are really that just frame heavy in this game? I like the idea of having some characters that require execution. I don't want to go and take away just frames. Let there be some characters who are like that, and let people choose the character that bests fits their play style.

Plus it's not like just frames are on the level of what 1 frame links are in Street Fighter where you need to cheat the system by plinking just to execute them.

Actually, i really want to play Carvy again, but like i said, i hate just frame heavy chars. So i do hope that Cervy is at least a bit easier to learn in the next installment.

But if the SCV team likes those JF that much, i can deal with it i guess...


VF moves are really no more complicated then SC moves. In fact, in many cases, they're less complicated.
The application of said moves correctly can be a lot more complex/difficult though. VF and SC are both proof that complex controls are not needed to have depth. That doesn't mean applying moves in VF can't be difficult, but it's often timing based, and more importantly knowledge base. That said, VF does have a few overcomplex moves, just like SC.
You know, when i played VF4 years ago i really had the impression that VF is more complicated and execution heavy than SC games are. Especially Akira...
As for having characters require execution, all characters do require it already. It's not like you're just hitting buttons. What people are complaining about (At least me) are the characters that require execution that is harder then it should be, for no logical reason. My belief is that a mediocre player should be able to perform a character's entire movelist with an hour's practice at most, with the exception of JF's. Once you know the moves, then you can learn the game. What's the point of making people who are learning struggle with the game controls just because they like the wrong character? Any other genre this would be rightfully ridiculed as poor design. Make them struggle with learning how to use what they learned instead.

This sounds logical imo. I fully agree.
 
Any character that can get on the ground at will is likely at an advantage against Hilde. Bonus points if you can punish a blocked 2K well. SW 44K also mostly negates charge use since she's airborne. So yeah. SW 44K is a ridiculously good move against Hilde. All you need to do is get a life lead and roll around like an idiot. Hilde has no good moves to hit grounded people.

If you think that Hilde doesn't have her own strategy against any other character's VERY specific strategies (against her), then you are completely mistaken. The fact that "most" Hilde players didn't usually bother with such kind of strategies, was mostly because there usually was little reason to do it (for obvious reasons).

Yes, I agree that probably Ivy and some other characters (Amy, Kilik etc) may have some tools to counter Hilde's tactics, but I think that it's still too much to say that they have an advantage over her.
 
Well I'm glad you at least agree that most people are unwilling to put unorthodox strategies into play and thus needless bitching ensues.
 
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