IvyFanboy
[11] Champion
No but that is pro as hell.a bit unrelated, but do anyone remeber in which match S-U played vs a Hilde, i think RTD´s, when he didn´t finish the third hit of Asura Dance, just to keep a wall from breaking?
that´s some cool stuff right there.
As for the mind games, most mind game in all fighting games are a sequence and a player must guess their way out, but before it's locked in you do have a few precious frames to try to recorrect. With grabs there's none. It feels pretty bad to lose a game because you couldn't guess your way out of a grab and there were no clues you could have used to figure it out. You can make a guess based on scenario but in the end it's still both players guessing, and that is not skill. I think the visual que should be very slight and maybe even late in the animation. Once again though random factors are bad for skill intensive games.