SC5: Improved Competitive Ideas

Yeah I agree. The combo lengths on this game are just right to me. This isn't fucking Tekken or some bullshit MvC2. Also I agree with grabs being identifiable but I also believe everyone should have the same grab range. That last point is just me whining but I really hate how some people have a much longer grab range than other characters. Fuck Siegfried! Lol
 
Grabs are fine the way they are. Identifiable grabs would move standing guard one step closer to being the universal defensive option.
 
I like different grab range but it does urk me to see someone getting grabbed by Siegs extra 2' long invisible phantom hand.

As for the combos, I like the time length, but maybe if we had more strings that were designated for combo pieces that looked flashier it would be more appealing. I only mentioned this because a lot of 2D people bring this up as a common issue.

LOL no not more like Tekken, fuck that game! Though maybe some characters should have long combo chains that feel that way and not all. This game does an extremely good job of having every character feel diverse and that could easily be a gimik for one character. once again I mention the combos as a complaint I hear by others not myself. Just food for thought.

The visual distinction from grabs should be small, but i see no reason why a random element should ever exist in a fighting game.
 
The only thing i want to see redone is the aesthetics on the damage

lets see some scratches and bruises yo, a little bit of blood here and there

we are dealing with swords and nunchucks and shit
 
Some things I don't think are necessary such as the 3 sections of armour. Look at Yunsung, topless and with abs (looks at Lobo). I say just give them normal damage no matter what they wear.

Also for GI's 6G there's the regular impact and the Just Impact but for 4G it's only one regular impact. I think it maybe better for 4G if the regular one is like the one in SC2 and the Just Impact one is exactly as in SC4.

I do agree with IFB that there should be some stages with no RO but in addition to that I think there should be some stages with animate or non-animate objects (interactive or non-interactive) within the stage not just at the edge of the stage. For example, the arena in cave will consist of stalagmites they can be destroyed by tossing a foe at them or swinging a powerful blow at it.

Also I think Soul Charge should return but every time you soul charge, it will drain your soul gauge.
 
Back
Top