I like different grab range but it does urk me to see someone getting grabbed by Siegs extra 2' long invisible phantom hand.
As for the combos, I like the time length, but maybe if we had more strings that were designated for combo pieces that looked flashier it would be more appealing. I only mentioned this because a lot of 2D people bring this up as a common issue.
LOL no not more like Tekken, fuck that game! Though maybe some characters should have long combo chains that feel that way and not all. This game does an extremely good job of having every character feel diverse and that could easily be a gimik for one character. once again I mention the combos as a complaint I hear by others not myself. Just food for thought.
The visual distinction from grabs should be small, but i see no reason why a random element should ever exist in a fighting game.