What's one thing you've noticed about all fighting games that most don't?

What's your type?


  • Total voters
    8
There are various character types that people can pick from to suit their preferences...

Glass Cannon: Strong Attacks, Weak Durability
Stone Wall: Strong Durability, Weak Attacks
Jack Of All Stats: The Balanced One
Fragile Speedster: Weak Attacks and Durability, but very fast
Mighty Glacier: Strong Attacks and Durability, but very slow
Lighting Bruiser: Gifted with Both Power and Speed

If you had to take one hit from one thing, what would you choose? A small shit with a dagger? Or a berserker with a huge fucking axe?! Obviously you would choose to get hit by the small shit, because there SUPPOSED to do less damage.

Actually, I would rather take my chances with the berserker carrying the huge, slow, clunky axe since it is easier to avoid. I'm not going to just stand there and take the hit.

That, and I'm sure a fighter with lighter, swifter weapons would have an easier time hitting my vitals.
 
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Actually, I would rather take my chances with the berserker carrying the huge, slow, clunky axe since it is easier to avoid. I'm not going to just stand there and take the hit.

That, and I'm sure a fighter with lighter, swifter weapons would have an easier time hitting my vitals.
The point was about getting hit, not avoiding anything.
 
And now for something completely different:

Of all the fighting games I know that have a fighter that uses Jeet Kune Do, almost all of them seem to be a Bruce Lee clone of some kind; Fei Long (Street Fighter), Liu Kang (Mortal Kombat) Marshall Law (Tekken) and Jan Lee (Dead or Alive) all count. The only exception I've noted so far is Jacky Bryant (Virtua Fighter).
 
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