What game mechanic(s) should be incorporated to other games?

This isn't really a mechanic but it's something nifty.
I can't for the life of me remember what it's called, but when the BGM adds subtle changes when you're doing something. Only games I've played that do this are Pokemon B/W [seasons, people with instruments, walking, etc], Sonic Generations [modern Sonic dashing] and SotC [on the ground vs on the colossus].
It's been an idea of mine for a long-ass time to have a sound-based character in a fighting game whose BGM is just a beat/bassline or something, and when they do moves/combos with that specific character it creates a melody. Kind of hard to explain but it would me really cool imo
 
In Soul Calibur you got it subtly. Like when they breath heavy when they're hurt.

Edit: That's probably not what you're getting at lol.
REALLY?
That isn't what I was getting at but still, I have to go check that out
 
Music in SFII would become faster ocne someone was about to lose. I wonder why they never implemented that in later games.
 
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