Virtua Fighter 5: Final Showdown

From a noobs perspective this is what this game is like for me.

  1. Pick someone fast (preferably one with a devastating low attack at the end of combos)
  2. Wail the fuck on everyone cause apparently everything is an advantage on block
  3. You knock them down? Get the fuck away from them as fast as possible.
  4. They're back up? Run to them and repeat 2-4


Almost all lows are disadvantaged, even on hit.

Almost all string enders are disadvantaged.

when you have a low on the end of a string, you are just asking for pain if it's blocked.

Safe and advantage are two different things. The majority of attacks are safe, but very few moves are ever advantage on block.
 
Everyone can be a fast character. Poke poke poke the shit out of people who are quick and wail on you.
P, 3P, 6P, 2P, reversals and sabakis...
Hell, you play Wolf? You might want to watch the wolf games in these streams.
http://www.twitch.tv/leveluplive/b/320620314
http://www.twitch.tv/leveluplive/b/320623038
http://www.twitch.tv/leveluplive/b/320631032

Most safe attacks give something between -3 to -8 on block. The quicker attacks take between 11 - 15 frames to execute. The ever so famous 2P takes 12 frames. After you blocked something and the other player is at -3 or worse, any 15f mid attack will beat their disadvantaged attack.

Beware, some attacks actually give frame advantage on block, but those are rare but most characters have one or two.


And yeah when I knock someone down, I run the fuck away. It's possible to have a NASTY okizeme game that beats rising attacks, but it's a science that I'm not ready to learn yet.
 
I think I'll admit this here first: I'm starting to have my fill with learning fighting games on arcade sticks.

At this point it's becoming more of a chore than something worth learning. I'm spending more of my time trying to get down execution than I am learning my character, which to me seems like a waste when on a pad I could probably dive right in and I'd be a lot further along than I am now. I might never be a great fighting game player if I stick to a controller but it just seems more practical and, ultimately, more fun to play on a controller because I don't lose all my training time trying to get b, f+P+K to come out.
 
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