Videogames EPIC FAILS!!!

PSU is an mmorpg, it was made by the japs & the north america (what it feels like to me) were being used for money. All the jap servers would get an incredible amount of upgrades, events, add-ons, etc. While the North America got nothin. W/e we were given was something thats outdated by 5 or 6 months.

We (mainly me) felt like we were being used for cash to help get the Japs the goods. We would have to pay 10$ a month. Also what really pissed me off is that they'd (the psu site) had the nerve to tell us what the japs are getting & japs only. It was very annoying & gay; it was like they were bullying us with things we could'nt be getting.

I played the hell out of PSU on 360 a few years back. I really enjoyed it after they released the Ambitions of the Illuminus expansion. Before that it was pretty bad. You're complaints though, from my perspective, seem like someone looking for something to complain about. We got every event here in the states that Japan got. Yes, it was usually around 4 months afterwards but there's localization that had to be done for the game. Japan didn't get any weapons or any armors or anything that we didn't get after a few months for localization. Seriously, you're complaining about something that happens with almost every game.
 
Also Sakurai's complete refusal to accept emergent complexity outside of his hands. That is not the mark of a good creator. L-cancelling and wavedashing made the game more deep, not less deep. What could he have done instead? Maybe remove/lower the execution barriers required to access such things instead of removing them***. Instead, not only did they remove them, but they adding in an uncontrollable RANDOM element which discouraged you from moving in certain ways. It was like him wagging his finger at the players and saying OH NO YOU DON'T.

***Then again, Japanese Game Devs seem to love locking "faux deep" shit behind retarded barriers. *cough cough Tekken cough cough*

Eliminating bugs is bad game design.
 
Eliminating bugs is bad game design.

Eliminating bugs which make your game better with no recompense is bad game design. Bugs are not abjectly good or bad. They are simply unintended. If you don't have the creative ability to ask "is this unintended thing good or bad" instead of saying "it's a bug and not what I intended", you shouldn't be involved in game design.
 
Eliminating bugs is bad game design.
There are times when bugs or glitches actuall add to the game. It's at that time when a dev needs to consider how to actually incorporate that bug or glitch into the game. Heck, the entire fighting genre as it stands today owes alot to a single glitch being accepted and then turned into a vital component of the genre's gameplay.

TL:DR version: combos were a bug (or more specifically, a glitch).
 
Ninja Gaiden III, and only based from the demo, I know it sucks total ass. THE NES trilogy was perfect as the graphics, controls, and challenge increased throughout the series. The now-gen trilogy could've followed in the same awesome pattern, but no, they tried to make the storyline serious and made the controls feel like ABSOLUTE ASS!!! It holds your fuckin hand and barely lets you do anything as it feels like auto-pilot combat. What I loved about the first two were the fact that you had so many weapons to choose from, along with great combo possibilities, but now you get all these default flashy kills that you barely had to work for.
 
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