Videogames EPIC FAILS!!!

Also Sakurai's complete refusal to accept emergent complexity outside of his hands. That is not the mark of a good creator. L-cancelling and wavedashing made the game more deep, not less deep. What could he have done instead? Maybe remove/lower the execution barriers required to access such things instead of removing them***. Instead, not only did they remove them, but they adding in an uncontrollable RANDOM element which discouraged you from moving in certain ways. It was like him wagging his finger at the players and saying OH NO YOU DON'T.

***Then again, Japanese Game Devs seem to love locking "faux deep" shit behind retarded barriers. *cough cough Tekken cough cough*
L canceling doesn't make anything more deep, it's just a executional barrier for the sake of having one. You could just as easily have made it automatic since it's never really better to not do it anyway.

I agree with the overall sentiment though.
 
***Then again, Japanese Game Devs seem to love locking "faux deep" shit behind retarded barriers. *cough cough Tekken cough cough*
Actually, I believe Tekken is that way because Harada and co. refuse to change anything that the players use (e.g. KBD, wavedash).
 
***Then again, Japanese Game Devs seem to love locking "faux deep" shit behind retarded barriers. *cough cough Tekken cough cough*
Actually, I believe Tekken is that way because Harada and co. refuse to change anything that the players use (e.g. KBD, wavedash).
 
Concerning epic fails I guess I'd have to say The Legend of Zelda: Skyward Sword. It is a Zelda game, so it's still better than most games just by default, but it's the first Zelda game that has me annoyed rather than excited and compared to all previous games in the series I find it seriously sucking. Really hoping they get it right with WiiU.
 
Actually, I believe Tekken is that way because Harada and co. refuse to change anything that the players use (e.g. KBD, wavedash).

I'm not even asking for KBD to be removed from the game, I'm just saying if it's essential to playing the game properly, and the game is balanced around it existing, why hide it behind that bullshit? Worse, why constantly omit it from teaching tutorials? I think it's backwards bullshit like this which holds the genre back from wider audiences, personally.

I think it also has to do with him being afraid of player backlash after Tekken 4. They chickenshitted out pretty hard after that, and have never really innovated since.
 
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