Videogames EPIC FAILS!!!

I actually played Brawl, & I gotta say its a good damn game imo. However, I hear too many rumors saying its an epic fail. I'd like to know how is it an epic fail? Don't worry, I don't plan to argue, but only get my question answered. All I heard about it is that it takes no skill. They say in Brawl you can't do some sort of techinque that I'm not familiar with but the other one I am. "Wave Dash" (The one I know) & L-Cancel (Somethin I don't know). & that's all I heard about it. I also heard that there's a certain character nobody likes by the name of "Meta-Knight". Rumors has it that he's said to be cheap or broken w/e. After all, I don't think those 3 reasons are the only thing why so many ppl dislike the game.

What else is there to know about it?

As far as I know, Brawl's creator (I assume Sakurai that DEV mentioned) has some sort of hatred for competitive play, and because of that, he went out of his way to make brawl as uncompetitive as possible.

There's probably more to the story though.
 
Also Sakurai's complete refusal to accept emergent complexity outside of his hands. That is not the mark of a good creator. L-cancelling and wavedashing made the game more deep, not less deep. What could he have done instead? Maybe remove/lower the execution barriers required to access such things instead of removing them***. Instead, not only did they remove them, but they adding in an uncontrollable RANDOM element which discouraged you from moving in certain ways. It was like him wagging his finger at the players and saying OH NO YOU DON'T.

***Then again, Japanese Game Devs seem to love locking "faux deep" shit behind retarded barriers. *cough cough Tekken cough cough*
 
As far as I know, Brawl's creator (I assume Sakurai that DEV mentioned) has some sort of hatred for competitive play, and because of that, he went out of his way to make brawl as uncompetitive as possible.

There's probably more to the story though.
Brawl is meh because of shit like random tripping and other design decisions made to discourage competitive play.
Also Sakurai's complete refusal to accept emergent complexity outside of his hands. That is not the mark of a good creator. L-cancelling and wavedashing made the game more deep, not less deep. What could he have done instead? Maybe remove/lower the execution barriers required to access such things instead of removing them***. Instead, not only did they remove them, but they adding in an uncontrollable RANDOM element which discouraged you from moving in certain ways. It was like him wagging his finger at the players and saying OH NO YOU DON'T.

***Then again, Japanese Game Devs seem to love locking "faux deep" shit behind retarded barriers. *cough cough Tekken cough cough*
From what you guys are telling me, he sounds like a real asshole. I know quite a few japs that like to be assholes to games. Which reminds me of PSU "Phantasy Star Universe". PSU is an mmorpg, it was made by the japs & the north america (what it feels like to me) were being used for money. All the jap servers would get an incredible amount of upgrades, events, add-ons, etc. While the North America got nothin. W/e we were given was something thats outdated by 5 or 6 months.

We (mainly me) felt like we were being used for cash to help get the Japs the goods. We would have to pay 10$ a month. Also what really pissed me off is that they'd (the psu site) had the nerve to tell us what the japs are getting & japs only. It was very annoying & gay; it was like they were bullying us with things we could'nt be getting.
 
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