Sora
[11] Champion
Lol yup. If you can it's his best ender since it does much better with damage scaling, but you generally need to have a proper assist to make the combo variant to justify it and still get a DHC. Play around with it in DHC's too! Has a lot of potential since it hits long after you've recovered.
Also I'm having a real tough time justifying the random cross ups Wesker and Vergil do in their hypers. Is there any logic to how these work and why the randomly cross up?!? I find with Wesker you want to stand and block and Vergil you want to duck, but still every now and then I got from blocking to getting nailed in the back of my head for no fucking reason and it's retarded. Any advice?
The trick with these supers is that once you block the first hit, chances are the super will not cross you up because you'll be in constant blockstun. So, the important thing is to maximize the chances that you will be in block animation as soon as the super starts. In a way, you play with geometry.
If you're close to your opponent, stand block normally.
If you're in the middle of the screen and your opponent supers in the corner, jump and block normally.
If you're on opposite corners, crouch and block normally.
Out of those three, the second has the highest chance of randomly crossing you up. In the end, these will just maximize the chance that you won't be crossed up since you're making yourself an easier target to hit.