Ultimate Marvel Vs Capcom 3

Anyone else think that Dorm beats up on Hawkeye? If Dorm has 3 destruction spells cast then Hawk can't zone him for fear of eating an explosion and a dark hole xx chaotic flame punish.
 
Dorm has teleport runaway and dat hyper...gives Hawkeye issues since Hawkeye must be around the same height to attack risking punish and he loses on jumping in. Really that battle goes only a few ways. You only attack when dorm is meterless or airborn, you have assist that can maybe help you out, or you depend on Gimlet punishes.

BTW most are aware but if you want the most damage out of 'Gimlet x-factor Gimlet again' you can x-factor just as you fire the first shot and before it hit it will get the x-factor damage...so lvl3 makes it go from 250k to 400k. 2 Arrows in a row is like 750k. So even tho he has bad matchups, he is ridiculous when you have 2 meter and ANY level of x-factor.

I feel with Hawkeye you really need to make a balanced team. While he can be ridiculous as anchor, if an opponent can run away with their x-factor on to cancel his...he can't do anything about it making him a hit and miss anchor. I feel he needs assists to force opponents to take chip or let him get in and so he can tag out for bad MU's.
 
Dorm has a huge advantage on Hawkeye anyway, because Dorm can set up his own left and right mixups, and just fill the screen with absolute nonsense. Hawkeye's solid, but he's no Dormammu.
 
So I've been playing a bit more and I'm getting a better handle on my team. Especially with Strange and Vergil. I'd like to improve with Firebrand, but mostly what I've been doing now is firing off heavy fireballs and lots of dive kicks. I'm not sure what else I can do with approach with Firebrand, though, I don't think his mobility is bad.

I want to improve some of my combos with Vergil and Strange, though often times my combos are the result of abare (random) hits that basically lead into a magic series standard combo. I was trying to think of ways where I could land Lunar Eclipse more often or just combo into it, but I'm having some basic trouble. I'm not sure I'm quite at the level now where I can really abuse Summoned Sword formations (though I really want to) and I'm having trouble with what I should use as a more basic combo starter. Obviously 2H is really good, but I was trying to think of some options that would help in a post-block setting where I'm punishing an unsafe move from block.

I can't think of any options with Strange where I can use red Flames of Faltine, but I have found some use for yellow Flames. I'm not sure what other combos exist for Strange and I want to try some other basic ones. I've pretty much solidified Bolts of Balthak as my Strange go-to assist. Its catching a lot of people moreso that I thought it would and seems to create some unblockable situations. If they're caught blocking the first bolt it appears that they have to block the second bolt and I can usually hit them with Firebrand's slide or Vergil's 2H and go from there.

Also, I need to help understanding Vergil's Trick cancels. It seems like you can trick in any direction when canceling through certain moves, but the cancel is always H. I've noticed that I can 6H a floating opponent into a wall-rebound, but I'm unsure what to follow up with there (can I Trick cancel over to the rebounded opponent?), would Lunar Eclipse work there?
 
Back
Top